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Cumron joined the games industry as an Artist/Animator in 1997 having studied computer graphics and design in Sheffield. He has now worked in the games industry for over 12 years. During this time he has primarily been in roles involving art direction and management, having led his first production in 1999 while working at Infogrames Sheffield (formerly Gremlin Graphics). He went on to lead art teams and direct artwork on increasingly higher profile titles over the last decade and contributed artwork, art direction and management to many projects, most notably the multimillion unit selling title The Thing for Vivendi Universal, Battalion Wars and Battalion Wars Wii for Nintendo. Most recently he was Art Director for the Hollywood blockbuster PS3/360 title Wheelman which was developed by Midway and published by Ubisoft. Cumron has directed artwork from initial concept and development right through to the product end phase including marketing campaigns, POS assets, Web and TV advertising. As well as being a director and manager at Atomhawk, he is responsible for the art direction of our internal projects and for quality control of the work we do for clients. Cumron also has a wealth of experience in technical art pipeline development including rendering technology, tools and animation and is an accomplished 2D and 3D artist. |
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Pete joined the games industry in 2000, having already had a successful career as a freelance illustrator in the publishing, music and comic book sectors. Throughout the production of Wheelman, Pete delivered a whole host of concept pieces that fully illustrated the feel and look of the game and also took on the role of Marketing Illustrator, producing posters, promo art and box art for the game. Pete has often worked closely with Hollywood during his career and most recently worked with Vin Diesel’s company, Tigon. |
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Corlen has 7 years industry experience, working on multiple platforms and media. He has amassed a variety of styles and skills to bring every project to life. Starting as a concept artist at I-Imagine interactive, he was quickly promoted to Lead Artist for the PSP title Final Armada. Moving over to Europe, he worked on War Devil before joining Midway to work on their flagship title, Wheelman. Corlen not only delivers concept art in 2D format but is also well trained in 3D packages like 3DS Max and Z-Brush. Using these in combination with 2D art, he delivers concepts that are understood across the entire development discipline, which is the key to making pre-vis art that is actually achievable during production. Apart from producing concept art he also contributes to various publications and digital media, and has won numerous accolades including Winner of the New Age Gaming cover art competition in 2002, he won the regional illustration competition The Battle held by Game Horizon in Newcastle and was invited to submit work for the elite 3rd publication of Expose Art book. He has recently has work published by Brand Studio Press. |
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Steve has worked in the industry for almost 10 years, first starting work with Jester Interactive on Super Trucks before being a major influence on the interface and icon design of Music 3000, as well as creation of many of the 2D and 3D movie segments. Following that, Steve was the Lead Environment Artist on TT Superbikes researching, overseeing and creating all building/structural assets and also produced early interface concepts for the title. It was at this point that Steve started to specialize in GUI and graphic design. In May 2004, Steve moved to Checkmate Solutions as a Lead Artist, lending his graphic design expertise to the user interface design for several eJay titles. When Steve joined Midway Newcastle at the start of 2006, he helped to refine and rebrand the user interface on the PSP version of LA Rush before designing, implementing and animating all UI and branding graphics on Wheelman. Steve has a BA (Hons) degree in Design and Animation |