Another expertly produced retro-inspired shooter from Housemarque.
Resogun is a voxel-based, side scrolling shoot'em up that harnesses the full power of the PlayStation 4 to deliver retina-blistering high-definition visuals and intense combat at a consistent 60 frames per second.
Atomhawk was asked to provide a chic yet retro front end design for developer, Housemarque. The menu system user experience for the game was straight forward and already existed; our role was to find a modern take on the retro theme and to create a front end art style worthy of this PS4 launch title.
We started by exploring ideas in the form of 2D mockups, taking in retro influence.
From these mockups, we were able to work with the client to exclude certain ideas and progress with others into a video-based proof of concept. With user interface design, animation and movement on interaction is as important as the visual design. We used Adobe After Effects as a valuable tool in defining motion. You can see examples of this usage in the video below:
Direct Feed Footage:
From the proof of concept video, Housemarque and Sony were able to chose the concept that they liked best. We then provided the development team with in-game assets to their specifications. The proof of concept video provided the programming team with a template of how the user interface should move and react to input. Along with the video, we also provide detailed style and handover notes.
Atomhawk also provided Housemarque with design consultation for the in-game experience as well - harnessing our expertise to help refine the visual style of the game and create the immersive, high energy experience players crave.
See what their team came up with in the video below: