WORLD CLASS DIGITAL ART AND DESIGN SERVICES
 
 

MORTAL KOMBAT 11

NetherRealm Studios

Concept Art

Released: April 2019

Platforms: Nintendo Switch; PC; Xbox One; PlayStation 4

NetherRealm Credits: Steve Beren, Art Director; Brendan George, Character Lead; Joe Berger, Environment Lead

 
 
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The latest title in a line of successful collaborations with NetherRealm, Atomhawk was thrilled to return to the universe of Mortal Kombat once more to provide concept art for characters, environments, props and cinematics.

We were involved in all stages of the development of Mortal Kombat 11, from setting the visual tone, to redesigning the roster and the creation of concept art for fightlines, breakouts, characters and animated endings.


CHARACTERS

A significant feature of Mortal Kombat 11 is the new take on klassic characters. A mysterious titan named Kronika “The Keeper of Time” aims to bring order back to the universe after the events of Mortal Kombat X, leading to characters meeting past and future versions of themselves. We were responsible for re-imagining many iconic characters which was a very fun and challenging experience, being given a degree of creative control while staying faithful to NetherRealm’s vision.

 
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We designed debuting characters Geras and Kollector, the returning fan-favourite Baraka, and many series veterans, such as Kitana, Johnny Cage, Noob Saibot, Jade, Liu Kang, Kung Lao, Cassie Cage, Jacqui Briggs, Kotal Khan and many more.

 
 
 
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It was awesome working designing the Kollector for Mortal Kombat 11. NetherRealm needed him to look fresh and unique but unsettling, while still in fitting with the world of Mortal Kombat. The blue skin, red eyes and costume details are all influenced by Tibetan iconography.” - Dan Peacock, Senior Concept Artist

 
 
 
 
 

FIGHTLINES

We were responsible for creating some of the fightlines, which become iconic backdrops for the player’s experience of the game. We had the pleasure of creating iconic environments, including Shang Tsung’s Island, Kotal's Koliseum and Goro’s Lair. These concepts are long pieces of art which are zoomed in during gameplay, so must look interesting at every point along the environment.

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BREAKOUTS

Breakouts are gameplay props which can be interacted with by players along a fightline. Our concepts are detailed renders which are then used as a reference for the modelling team, who turns them into 3D objects which are then placed into the game.