What makes Darren the right fit for the Studio Director role in the UK?
TIM: Darren joined Atomhawk back in February 2018 as our Art Manager. We’d previously collaborated with him as a client and he had been great to work with, so we knew that we were bringing someone in who matched our own culture and values. Over the past two years he’s been a positive driver within the studio and has overseen the growth and development of the studio’s art team. In his new remit he’ll be able to focus on all other elements of the UK studio, giving him a more holistic overview.
Congratulations on the new role, Darren! Please flesh out a bit more of your career experience in games.
DARREN: I started as a Junior Artist back in 1992, my first experiences was working in Deluxe Paint on an Amiga 500 so you can imagine the changes I’ve seen in the last 28 years! I made my way up to a Lead 3D art position; in 2007 I switched roles to become an Outsource Manager as the complexity of making games had grown so much that external help was now needed to create a AAA title. In 2010 I moved to Newcastle (for the first time) to have my first experience of being an Art Manager for an internal team.
Since then I’ve had similar roles in different dev studios. My path crossed again with the team at Atomhawk during my time in a dev studio in Stockholm and I was very happy to have the opportunity to join them back in the North East in 2018.
Your previous role as Art Manager means you worked on training and development programs with artists. What has been one of your proudest moments in that area of your work?
DARREN: It’s been great overall to see the response of the team to training, whether it was through an official scheduled training session or an individual wanting to push themselves in their own time.
We have a world class team at Atomhawk and it constantly amazes me that this talented group just keep pushing to get better and better not only in their own speciality but trying something well out of their comfort zone.