About Atomhawk
Atomhawk is the games industry’s go-to creative and technical partner. An award-winning, global studio who provides multi-discipline, creative support across the full game development pipeline.
For 15 years, we have been providing world class creative services for clients such as: Warner Bros, Sony, Microsoft, EA, The Pokémon Company and Blizzard to name just a few. Our spectrum of projects covers the gritty, hard-hitting Mortal Kombat, to the historically-faithful Age of Empires series, comic book superheroes, nostalgic childhood favourites and all things in between.
Our team’s expertise covers Characters and Environment Concept Art, to Cinematics and Motion Graphics, Graphic Design and UI/UX, Technical Art and Engineering. Collaboration lies at the heart of everything we do as a studio – both internally with each other, and externally with our clients. Our philosophy is that every day is an opportunity to learn, grow, and improve, and we support our teams with different styles of working that support them in achieving a high-quality on their projects and push their skills forward.
Every Atomhawk applicant and employee is afforded space and freedom to be their true self, with no fear of prejudice or persecution. During the application process, you won’t be judged on your name, your gender, your sexuality, your ethnicity, your age, your religion, or any other factor unrelated to your ability to do the job.
Atomhawk is part of Sumo Digital Ltd, one of the UK’s leading videogame developers.
Day in the life of a Senior Technical Artist:
This role is open to Technical Artists at Senior or Principal level.
As a Technical Artist at Atomhawk, you will be a skilled problem solver, who has a creatively pragmatic approach to solving technical challenges. The successful candidate will thrive in a technically creative and ever-changing environment working with some of the best brands in the digital entertainment sector.
As a key member of the projects delivery team, you will ensure Technical Art projects are creatively outstanding and of a high technical quality. On a more practical level, the Technical Artist will be involved in development of software and hardware solutions tailored to suit the needs of a range of projects and clients. They will also take a positive role in developing the standard of Atomhawk’s own internal pipelines and tools.
The ideal candidate will be an excellent communicator and comfortable producing technical documentation whilst working with various degrees of ownership.