Production Art The DNA blueprints
that bring ideas
to reality.

Atomhawk Production Art provides the blueprints, or instructional guides needed, to translate concept art into living, moving, places, props and characters. Our creative teams specialise in designing props, weapons, characters, vehicles and environments for video games, which we can faithfully realise in 3D using our in-house 3D Team, or hand off the designs directly to you.

Key Considerations

The way a fabric moves, the mechanics of a vehicle and the question held in a single raised eyebrow; when creating a believable visual world, every small detail matters enormously. Atomhawk production art is about accuracy, clarity, and beauty. Clear instructions laid out to meet a project’s technical specifications, without sacrificing any of the wonder or energy of the original concept.

Our Approach

Experience of working with leading franchises and a flexible approach let us tailor our process to clients’ specific Production Art requirements. An end-to-end service and large in-house team mean we can deliver production art as standalone assets or as part of an ongoing partnership. Plus, we have range; stylised or realistic, fantasy or sci-fi, we’re there. If you’re looking for extra, that’s what we deliver. Extra proactive thinking, extra detail, extra value.

Working with

Insomniac Games
343 Industries
Sumo Digital
Amazon Games
The Pokemon Company
Warner Brothers
XBOX Games
Epic Games
Games Workshop