ATOMHAWK IS HOME
TO ONE OF THE WORLD’S
LARGEST IN-HOUSE
TEAMS OF SPECIALIST
DIGITAL ARTISTS

Current Openings

Description
NOTE – This role will be based out of the new Atomhawk Leamington Spa studio
We are pleased to announce that we have a key role appointment for a 3D Discipline Deputy Lead to join our 3D Team at our Leamington Spa studio.
This role is for an artist with a proven record of creating work for major projects in the entertainment industry, as well as line-management and project leadership experience. The role presents an exciting and challenging opportunity to help shape the continuing growth and success of our award-winning art and design services, working with global entertainment companies such as Warner Bros, Sony, Microsoft, SEGA, Activision, 2K, EPIC, The Pokémon Company and Blizzard name but a few. 
Discipline Deputies are responsible for supporting the Discipline Lead, to manage teams creating work in accordance with the requirements of each project/client. This role requires a passion for creating 3D Art, with experience working across a variety of styles/purposes (such as Characters, Props, Hard Surface, Soft Cloth or Environments) using standard 3D software tools. as well as providing team management and feedback. The role involves approximately 80% art creation and 20% management.
We are looking for an experienced Senior/Lead 3D Artist to step into the role of 3D Discipline Deputy. This role requires a passion for creating 3D Art, with experience working across a variety of styles/purposes (such as Characters, Props, Hard Surface, Soft Cloth or Environments) using standard 3D software tools. Unreal experience would be an advantage for this role.
You’ll be working on an exciting new AAA video game title alongside our concept team, helping take initial ideas through to functional in-game assets. We require a solid understanding of the games development pipeline from interpreting a concept sketch, through high & low poly modelling to UV mapping and baking textures as well as the skills and software knowledge for each of those stages.
An eye-catching portfolio is a must. We’re looking for personalities who will fit our culture of innovative creativity and collaborative problem-solving. The ability to adapt and interpret a 2D concept into 3D is a must for this role, so please include your most creative pieces in your portfolio to show us what you can do!
NOTE – This role will be based out of the new Atomhawk Leamington Spa studio
We look for the following things in people who want to join our team:
Quality at all stages of the process – Creation of 3D models that are cleanly modelled, organised workflow & files, well presented and defined from initial blockout through to final assets and Unreal setup.
Design thinking – Solving creative problems when adapting 2D concept, balancing form and function, always being aware of the whole pipeline and the requirements
Technical skill – Solid understanding of the usual development software & tools.
Art fundamentals – A strong grasp of proportion, silhouette & anatomy.
Variety and iteration – Ability to provide multiple creative options, iterating upon them as projects progress.
Adaptability – Switching quickly and fluidly to new requirements and processes when required.
Working to a brief – Understanding creative briefs, then considering elements such as context, timescales and creative constraints when solving tasks.
Time management – Creation of high-quality work within allocated timescales.
Collaboration – Receptive to giving & taking feedback and working together with stakeholders.
Skills and Experience:
• Experience in 3D Art within video games, with some leading experience.
• Been through the full development cycle of at least 2 games.
• Thorough knowledge of current 3D software and tools (ZBrush, Unreal 5 ect).
• Great technical understanding of Games Development 3D creation processes from start to finish.
• Creative mindset with a very good eye for details.
• Ability to deliver high and low poly assets to strict deadlines.
• Experience of managing stakeholders needs internally & externally.
Responsibilities:
• Supports Discipline Lead to manage multiple teams to deliver work for a variety of projects, in various styles & skillsets to various levels of finish and time constraints. 
• Responsible for effectively briefing teams on new and existing work.
• Has a strong understanding of the creative 3D processes and workflows with the ability to direct output and quality.
• Helps to review and refine team skillsets & development
• Gives regular feedback to teams with the ability to inspire those around them.
• Review documentation, briefs, and visual & technical targets for multiple projects.
• Required to speak on behalf of the project, to clients during onsite and offsite visits and weekly meetings.
• Expected to represent the company and its values at external events and communicate its message safely and effectively.
• Actively proposes mitigation plans for identified risks and problems.
• Identifies areas requiring innovation and is a part of creating innovative solutions for an area of expertise.
• Stays current with trends and brings innovation where possible.
• Helps define and communicate both technical and non-technical, information to Art Team, Production and Management.
• Adapts content of information for the intended audience.
• Partners within Creative Leadership Team 

We believe real talent’s worth nurturing, so alongside structured career development and training pathways for all staff, we prioritise positive work-life balance.

Our job is to support the production of great artwork and foster a collaborative culture that inspires, to make ongoing learning and the fun of creativity part of everyone’s journey with us.

Values & Culture

Atomhawk begins and ends with its people. Our extraordinary team allows us to achieve feats which would be impossible alone. We commit collectively to giving everyone the creative freedom to grow, as artists and as people.

Our differences make us better professionally and culturally; they’re to be celebrated and they’re a strength. By setting ourselves the highest standards for planning and precision, and staying not just up to date, but one step ahead, we make sure our work is exceptional, every time.

We take training and development seriously. Everyone should be moving forward, pushing the limits of their potential. Our structured career development pathway is linked to a grading system. Monthly one-to-ones, plus biannual appraisals help staff progress and map out future plans.

Everyone has at least eight training days annually, and all staff work on training and development objectives throughout the year, some of which are set by management, some by individual team members. Our management and leadership teams provide structured support on defined training tasks.

Read more about Atomhawk’s Career Progression on our Career Resources page.

We’re upfront about what we look for in applications. Our comprehensive Portfolio Guides Resource provide full guidance, but remember:

  • Show us only your best, most high-quality work
  • Provide accompanying images that demonstrate your thought processes for at least three artwork.
  • Focus on your key areas of interest like design, ideation, variation, exploration, sketches, and breakdowns

Portfolio Guides:

We know applying for jobs can be overwhelming, but we don’t want that to stop us finding you. We’re transparent about our recruitment process so that all candidates, at all levels can prepare for their interview with confidence.

  • Application review – We’ll review your application, previous experience and/or portfolio, and reply to you. If you’re unsuccessful, we encourage you to check out the wealth of free education available on our Career Resources directory.
  • Get to Know – If we’re considering you for the position, you’ll be invited to an online interview with our hiring manager and department lead. This typically lasts 1 hour, and it’s a chance to chat about your application, ambitions, and experience.
  • Filling in the gaps – If there are any key elements we couldn’t see in your portfolio or CV, you may be asked to take a test.
  • Second interview – We may hold a second interview so additional members of the team can meet you. This is also a great chance for you to ask us any extra questions you might have.
  • Offer – If you’re successful, you’ll receive an offer of employment via email. Unsuccessful candidates at this stage will receive an email with personalised feedback.

Creativity thrives through diversity, not conformity. Every Atomhawk applicant and employee is afforded space and freedom to be their true self, with no fear of prejudice or persecution. During the application process, you won’t be judged on your name, your gender, your sexuality, your ethnicity, your age, your religion, or any other factor unrelated to your ability to do the job.

Our managers undertake mandatory EDI training and are committed to making our workplace more inclusive for underrepresented team members, including through the implementation of reasonable adjustments. This is a workplace where all employees feel safe, welcome, and represented.

 

Atomhawk offers a comprehensive system of rewards and benefits. These are made up of financial, support, development, and fun incentives. We invest and add to these each year, as the company develops.

This is in addition to cutting edge studio facilities, award-winning projects, and a world-class studio culture, according to Best Companies.

  • Flexible hours and hybrid working options
  • Annual bonus scheme linked to profit and individual performance
  • Annual pay increases
  • Freedom to freelance policy for artists
  • All-staff referral bonus scheme up to £3,000
  • Eight days a year of paid training and development
  • An extensive library of tutorials/courses
  • 21 paid holidays per year that increases to 25 per additional year of service, plus public holidays, along with your birthday and Christmas Eve off
  • Money allocated to each staff member for ‘flexible benefits,’ to spend on a choice of benefits or take as additional pay
  • Enhanced maternity/paternity and adoption pay
  • Critical illness cover, death in service benefit and dental cover
  • Mental health support via the Employee Assistance Programme – confidential 24/7/365 helpline and app
  • Access remote GP, mental Health, Physiotherapy appointments & medical second opinions
  • Electric car and cycle to work schemes
  • Pension and salary sacrifice scheme
  • Support relocating to the UK and Visa sponsorship
  • Transfer scheme from UK to Canada studio, and vice versa
  • Match funding for charity donations and payroll giving scheme
  • Unlimited drinks and snacks (including healthy options!)
  • Christmas, summer and wrap parties along with employee long service awards
  • We embrace a fully remote work model with hybrid and onsite options available to all team members.
  • Annual bonus scheme based on Group, Studio and Individual Performance
  • Freedom to freelance policy for artists
  • Eight days a year of paid training and development
  • An extensive library of tutorials/courses with Dojo and Udemy resources
  • Extended health & wellness benefits
  • Up to 5% RRSP employer matching
  • Flexible-Time Off scheme in addition to Canadian public holidays
  • $500 health & fitness annual reimbursement, to be put towards either a Health Spending Account (HSA) or Wellness Spending Account (WSA)
  • Quarterly team activities (cinema trips, lunches/dinners, go karting, arcades, etc.)

Our Studios

Design

Based on the Newcastle/Gateshead quayside, our studio unites specialists from every continent (except Antarctica!), with a team of 50 plus artists and designers covering Concept Art, 2D Game Art, Animation and 3D. Outstanding people are the defining element – a friendly vibe, true diversity, professional support, and great development opportunities, are just a few of the factors that shape us.

Advance

A remote-first team, Atomhawk Advance’s DNA is packed with Atomhawk excellence. Supporting game development studios with specialist disciplines, and bringing expertise to hard-to-fill roles in Technical Art and UI/UX. Our veteran game developers handle all aspects of the video game development process, embedding themselves into clients’ teams and hitting the ground running.

Canada

Vancouver based, with creatives across Canada, this studio prioritises collaboration and communication. Our location lets us work in real-time with North American clients – a true extension of clients’ internal teams at every stage of the creative development process. An ‘artist first’ approach and empowering colleagues in their day-to-day work and long-term plans are cornerstones.

Our Awards