ATOMHAWK IS HOME
TO ONE OF THE WORLD’S
LARGEST IN-HOUSE
TEAMS OF SPECIALIST
DIGITAL ARTISTS

Current Openings

Welcome to Atomhawk!
We are Atomhawk Canada (part of the Sumo Digital Group), an award winning visual development studio in Vancouver, Canada focused on delivering industry leading art & design development services to the biggest names in the AAA video game industry. Atomhawk’svision is to lead the creative service industry by delivering cutting-edge creative conceptualization, visualization, and realization in a way that makes everyone believe in the unbelievable. We’ve built an inclusive, supportive culture built on trust, collaboration, and mentorship, and we’re searching for more visionary explorers to join our team and bring their diverse skill-sets and experiences to a wide variety of projects that will come together to define the future of the video game industry! 
 
If you’re thinking about embarking on a new adventure and like the sound of what we do, please send us your resume and portfolio for the opportunity to add your voice and talents to our team. 
 
Art at Atomhawk Canada  
We are driven by a burning passion to learn, grow, and deliver the most creative and engaging art and design possible, utilizing the latest tools and technologies to maximize our efficiency and deliver stunning results for our clients across every stage of a project. We live and breathe every aspect of the craft together, and we are there to support and encourage each other to ensure everyone regularly reaches new heights in their capabilities and contributions to the team. 
A Junior Environment Concept Artist at Atomhawk Canada is atalented and passionate artist capable of producing high quality art and design under the supervision and tutelage of more experienced artists on the team. Your strong artistic foundation and proven capability of being able to deliver quality work will be key to your success in the role, while your passion and commitment to learning and developing your skills to grow as an artist will drive you to new heights, opening the door to even more opportunities within the studio. 

As a Junior Environment Concept Artist at Atomhawk, you will:

  • Under supervision from more senior artists, produce AAA quality artwork while learning a variety of different genres and styles, continuing to grow your skills as a developing Hawk. 
  • Collaborate with all levels of artists on the team and exemplify the Hawk values of honesty & accountability. 
  • Participate in art review sessions, developing skills in providing and receiving feedback for yourself and fellow artists.  
  • Learn how to engage with clients on calls to review/discuss project progress, showing a deep understanding of their creative needs, expectations, and timelines. 
  • Be accountable and respectful of your project quality and delivery schedules, as defined by Production, Lead/Principal artists and yourself. 
  • Work with art leadership to periodically assess our art creation methodologies, assess new tools/technologies and industry trends that may help to boost our quality and efficiency. 
  • Challenge yourself through creative exploration and problem solving in your work. 

What you bring:

  • A portfolio that reflects your passion and enthusiasm for creating stunning pieces of game art. 
  • A growing skillset and solid fundamental art principles in Realistic / Sci-Fi properties while also progressing with other genres and art styles. 
  • Open to learn and adopt new workflows that allow you to maximize your time and consistently deliver compelling work to both quality and budget. 
  • Solid experience of 2D tools to produce AAA artwork and interest in learning 3D tools to optimize and improve your artistic workflow. 
  • An open mind to continue learning, challenging your own and the teams’ knowledge and expertise. 
  • No ego, just confidence in your abilities as a JuniorConcept Artist! 

You may also bring:

  • Experience working directly with clients in the creation of AAA concept art. 
  • An educational background in design/art that serves as a foundation for your work. 
  • Experience/skill in designing and producing art outside of environments (characters, props, weapons, vehicles, etc.). 
  • Experience or interest in producing art using game engine technology (e.g., Unreal Engine 5). 
  • Experience or interest in utilizing 3D tools as part of your workflow. 
Welcome to Atomhawk!
We are Atomhawk Canada (part of the Sumo Digital Group), an award winning visual development studio in Vancouver, Canada focused on delivering industry leading art & design development services to the biggest names in the AAA video game industry. Atomhawk’svision is to lead the creative service industry by delivering cutting-edge creative conceptualization, visualization, and realization in a way that makes everyone believe in the unbelievable. We’ve built an inclusive, supportive culture built on trust, collaboration, and mentorship, and we’re searching for more visionary explorers to join our team and bring their diverse skill-sets and experiences to a wide variety of projects that will come together to define the future of the video game industry! 
 
If you’re thinking about embarking on a new adventure and like the sound of what we do, please send us your resume and portfolio for the opportunity to add your voice and talents to our team. 
 
Art at Atomhawk Canada  
We are driven by a burning passion to learn, grow, and deliver the most creative and engaging art and design possible, utilizing the latest tools and technologies to maximize our efficiency and deliver stunning results for our clients across every stage of a project. We live and breathe every aspect of the craft together, and we are there to support and encourage each other to ensure everyone regularly reaches new heights in their capabilities and contributions to the team. 
A Principal Environment Concept Artist at Atomhawk Canada is an expert in their craft and is capable of inspiring and mentoring others through the production of stunning art and design. As a creative specialist, your expertise, guidance, and mentorship will be critical to the studio’s success, and your artwork will act as a benchmark in the studio for others to follow. 

As a Principal Environment Concept Artist at Atomhawk, you will:

  • Drive the creative vision as an individual contributor, but also exemplify the Hawk values of honesty & accountability. 
  • Lead by example in the hands-on production of AAA quality artwork across a variety of different genres and styles, inspiring others on the team to follow. 
  • Inspire, guide, and mentor other artists, both through your own work, and by providing artistic feedback/direction on theirs when required. 
  • Engage with clients on calls to review/discuss project progress, showing a deep understanding of their creative needs, expectations, and timelines. 
  • Work with production to define strong plans for your projects and processes, ensuring they are set up for success and result in the delivery of AAA art. 
  • Support the recruitment of additional high-quality artistic talent for the studio. 
  • Work with art leadership to periodically assess our art creation methodologies, assess new tools/technologies and industry trends that may help to boost our quality and efficiency. 

What you bring:

  • A passion, determination, and proven track record of being able to produce stunning AAA artwork. 
  • The ability to produce compelling art for Realistic / Sci-Fi properties while also displaying some agility in other genres and art styles. 
  • Highly efficient workflows that allow you to maximize your time and consistently deliver compelling work to both quality and budget. 
  • An expert ability in the use of both 2D and 3D tools to produce AAA artwork. 
  • Experience mentoring and guiding other artists in a supportive, positive way. 
  • Experience working directly with clients in the creation of AAA concept art. 
  • The ability to work well under pressure in a fast-paced creative environment. 
  • An open mind to continue learning, challengingyour own and the teams’ knowledge and expertise. 
  • No ego, just confidence in your abilities as a creative specialist! 

You may also bring:

  • An educational background in design/art that serves as a foundation for your work. 
  • Experience/skill in designing and producing art outside of environments (characters, props, weapons, vehicles, etc.). 
  • Experience in producing art using game engine technology (e.g., Unreal Engine 5). 
  • Experience in utilizing 3D tools as part of your workflow. 
Welcome to Atomhawk!
We are Atomhawk Canada (part of the Sumo Digital Group), an award winning visual development studio in Vancouver, Canada focused on delivering industry leading art & design development services to the biggest names in the AAA video game industry. Atomhawk’svision is to lead the creative service industry by delivering cutting-edge creative conceptualization, visualization, and realization in a way that makes everyone believe in the unbelievable. We’ve built an inclusive, supportive culture built on trust, collaboration, and mentorship, and we’re searching for more visionary explorers to join our team and bring their diverse skill-sets and experiences to a wide variety of projects that will come together to define the future of the video game industry! 
 
If you’re thinking about embarking on a new adventure and like the sound of what we do, please send us your resume and portfolio for the opportunity to add your voice and talents to our team. 
 
Art at Atomhawk Canada  
We are driven by a burning passion to learn, grow, and deliver the most creative and engaging art and design possible, utilizing the latest tools and technologies to maximize our efficiency and deliver stunning results for our clients across every stage of a project. We live and breathe every aspect of the craft together, and we are there to support and encourage each other to ensure everyone regularly reaches new heights in their capabilities and contributions to the team. 
A Senior Concept Artist at Atomhawk Canada is an experienced and talented artist capable of producing high quality art and design to schedule under minimal supervision. You’re confident in your own abilities to deliver, while at the same time, open to learning from the rest of the team around you. You will have the opportunity to share your skills and experience through the mentorship of intermediate artists, and as a senior, you will play an integral role in pushing the quality bar of the art and design being produced in the studio. 

As a Senior Environment Concept Artist at Atomhawk, you will:

  • Facilitate the creative vision as a senior member of the team and exemplify the Hawk values of honesty & accountability.
  • Produce AAA quality artwork across a variety of different genres and styles, while inspiring and growing with other members of the team.
  • Participate in mentoring other artists, both through your own work, and by providing (and receiving) artistic feedback/direction when required.
  • Engage with clients on calls to review/discuss project progress, showing a deep understanding of their creative needs, expectations, and timelines.
  • Work with production to define strong plans for your projects and processes, ensuring they are set up for success and result in the delivery of AAA art.
  • Support the recruitment of additional high-quality artistic talent for the studio.
  • Work with art leadership to periodically assess our art creation methodologies, assess new tools/technologies and industry trends that may help to boos our quality and efficiency.

What you bring:

  • A passion, determination, and proven track record of being able to produce stunning AAA environment artwork.
  • The ability to produce compelling environment art for Realistic / Sci-Fi properties while also displaying some agility in other genres and art styles.
  • Efficient workflows that allow you to maximize your time and consistently deliver compelling work to both quality and budget.
  • An expert ability in the use of both 2D and 3D tools to produce AAA artwork.
  • Experience mentoring and guiding other artists in a supportive, positive way.
  • Experience working directly with clients in the creation of AAA concept art.
  • The ability to work well under pressure in a fast-paced creative environment. 
  • An open mind to continue learning, challenging your own and he teams’ knowledge and expertise.
  • No ego, just confidence in your abilities as a senior concept artist!

You may also bring:

  • An educational background in design/art that serves as a foundation for your work.
  • Experience/skill in designing and producing art outside of environments (characters, props, weapons, vehicles, etc.).
  • Experience in producing art using game engine technology (e.g., Unreal Engine 5).
Description
2D and 3D skills are highly desirable for this position.
Atomhawk is looking for a talented, experienced, and passionate Lead Environment Concept Artist to join our team in the beautiful city of Vancouver, Canada!
As a Lead Environment Concept Artist at Atomhawk, you’ll spearhead a small team of talented artists on a project-by-project basis and play a key role in inspiring the art team through the creation of your own AAA quality concept artwork, and through your positive mentorship and artistic guidance of others.
What we’d love to see in your application is an eye-catching portfolio that demonstrates your ability and experience designing and developing AAA quality artwork, particularly in the genres of Realism and Sci-Fi. We want to see all of it – from initial idea-generating compositional sketches, 3D block-ins and color roughs, all the way through to your highest quality final rendered images. 
Please note: This role is located in Vancouver, BC, and we are ideally looking to recruit a candidate who has the necessary visas and right to work in this location. Although our roots are in Vancouver, we work with a remote, distributed team across Canada. If you are interested in an opportunity at Atomhawk Canada but are not presently residing in Canada, please note that we may be able to offer the right candidate assistance in immigrating/relocating.
Portfolio Requirements
Please download and read our portfolio guide, which provides detailed guidance on what we look for in artist portfolios. Download the guide from http://atomhawk.com/s/Atomhawk_Portfolio_Guide.pdf

As a Lead Environment Concept Artist at Atomhawk, you will:

  • Lead by example in the hands-on production of AAA quality artwork across a variety of different genres and styles, inspiring others on the team to follow.
  • Inspire, guide, and mentor other artists, both through your own work, and by providing artistic feedback/direction on theirs when required.
  • Engage with clients on calls to review/discuss project progress, showing a deep understanding of their creative needs, expectations, and timelines.
  • Work with production to define strong plans for your projects and processes, ensuring they are set up for success and result in the delivery of AAA art.
  • Support the recruitment of additional high-quality artistic talent for the studio.
  • Work with art leadership to periodically assess our art creation methodologies and assess new tools/technologies that may help to boost our quality and efficiency.

What you bring:

  • A passion, determination, and proven track record of being able to produce stunning AAA environment artwork.
  • The ability to produce compelling environment art for Realistic / Sci-Fi properties while also displaying some agility in other genres and art styles.
  • Highly efficient workflows that allow you to maximize your time and consistently deliver compelling work to both quality and budget.
  • An expert ability in the use of both 2D and 3D tools to produce AAA artwork.
  • Experience mentoring and guiding other artists in a supportive, positive way.
  • Experience working directly with clients in the creation of AAA concept art.
  • The ability to work well under pressure in a fast-paced creative environment. 

You might also bring:

  • An educational background in design/art that serves as a foundation for your work.
  • Experience/skill in designing and producing art outside of environments (characters, props, weapons, vehicles, etc.).
  • Experience in producing art using game engine technology (e.g., Unreal Engine 5).
Description
2D and 3D skills are highly desirable for this position.
Atomhawk is looking for a talented, experienced, and passionate Lead Character Concept Artist to join our team in the beautiful city of Vancouver, Canada!
As a Lead Character Concept Artist at Atomhawk, you’ll spearhead a small team of talented artists on a project-by-project basis and play a key role in inspiring the art team through the creation of your own AAA quality concept artwork, and through your positive mentorship and artistic guidance of others.
What we’d love to see in your application is an eye-catching portfolio that demonstrates your ability and experience designing and developing AAA quality character artwork, particularly in the genres of Realism and Sci-Fi. We want to see all of it – from initial idea-generating design sketches all the way through to your highest quality final rendered images.
Please note: This role is located in Vancouver, BC, and we are ideally looking to recruit a candidate who has the necessary visas and right to work in this location. Although our roots are in Vancouver, we work with a remote, distributed team across Canada. If you are interested in an opportunity at Atomhawk Canada but are not presently residing in Canada, please note that we may be able to offer the right candidate assistance in immigrating/relocating.
Portfolio Requirements
Please download and read our portfolio guide, which provides detailed guidance on what we look for in artist portfolios. Download the guide from http://atomhawk.com/s/Atomhawk_Portfolio_Guide.pdf

As a Lead Character Concept Artist at Atomhawk, you will:

  • Lead by example in the hands-on production of AAA quality character artwork across a variety of different genres and styles, inspiring others on the team to follow.
  • Inspire, guide, and mentor other artists, both through your own work, and by providing artistic feedback/direction on theirs when required.
  • Engage with clients on calls to review/discuss project progress, showing a deep understanding of their creative needs, expectations, and timelines.
  • Work with production to define strong plans for your projects and processes, ensuring they are set up for success and result in the delivery of AAA art.
  • Support the recruitment of additional high-quality artistic talent for the studio.
  • Work with art leadership to periodically assess our art creation methodologies and assess new tools/technologies that may help to boost our quality and efficiency.

What you bring:

  • A passion, determination, and proven track record of being able to produce stunning AAA character artwork.
  • The ability to produce compelling character art for Realistic / Sci-Fi properties while also displaying some agility in other genres and art styles.
  • Highly efficient workflows that allow you to maximize your time and consistently deliver compelling work to both quality and budget.
  • An expert ability in the use of both 2D and 3D tools to produce AAA character art.
  • Experience mentoring and guiding other artists in a supportive, positive way.
  • Experience working directly with clients in the creation of AAA character design.
  • The ability to work well under pressure in a fast-paced creative environment. 

You might also bring:

  • An educational background in design/art that serves as a foundation for your work.
  • Experience/skill in designing and producing art outside of characters (environments, props, weapons, vehicles, etc).
  • Experience in producing art using game engine technology (e.g., Unreal Engine 5).
Description
Producers play a key role within the studio and are responsible for successfully planning, monitoring, and delivering large-scale creative projects to schedule and budget. This specific role will focus on the management of assets from Technical Art to Animation, and as such experience and knowledge of Technical Art and Animation, pipelines would be advantageous.
This is a dynamic role that requires an enthusiastic and persuasive communicator, capable of dealing with a wide variety of clients, internal staff, and external partners. They are comfortable with all degrees of ownership, from project qualification and brief-writing to providing feedback and quality control of work when required.
The successful candidate will thrive in a challenging and ever-changing environment where daily deadlines are handled with confidence. They must be adept at supporting high-quality client service regardless of team, schedule, or budget and feel comfortable working with leading industry Art Directors, Discipline Directors and Producers at global entertainment companies.
For this role, we are encouraging remote applications. Given the nature of the work a local timezone to the UK would be a benefit but not essential. For those wanting to work in a physical office, we can currently offer in-studio work in one of our UK studios..

Skills and Experience:

  • Game Development experience (knowledge of Technical Art and Animation pipelines would be advantageous)
  • A solid understanding of creative processes and project management.
  • A proven ability to be able to motivate and positively engage the people you work with.
  • Able to handle complex technical art and technical animation projects.
  • Expected to run daily stand-ups with the technical art, animation and management teams.
  • Expected to run internal project briefings.
  • Has a good understanding of project management methodologies and processes.
  • Proficient in project planning.
  • Proposes mitigation plans for identified risks and problems.
  • Works with minimal supervision or direction and makes sound judgments and decisions.
  • Fluent in MS Project and Office.

Client Management

  • Has a passion for client service and proven ability to maintain long-term client relationships.
  • Proactively identify growth opportunities with existing clients.
  • Acts as a primary point of contact and support for clients.
  • Ability to qualify project enquiries from new and existing clients.
  • Negotiate project scope/time/cost with clients in order to accommodate their needs.
  • Effectively and professionally run client calls and on-site and off-site visits.
  • Self-motivator, able to work under their own initiative.
  • Outstanding written and verbal communication skills.
  • Visit clients at their studio, from time to time.

Account Management

  • A proven ability to identify opportunities for account growth with existing clients and sell ideas in a non-pushy way.
  • Experience in using and managing CRM systems.

Desirable Skills:

  • From a creative services or technical art/animation background, ideally with a minimum of 3 years of relevant experience.
  • Degree/HND qualification in a related subject or equivalent work experience.
  • An interest in video games, art, films, and entertainment technology.
  • General understanding of game-specific art development processes.
Description
We are looking for a Tools/UI Engineer to join Atomhawk’s growing Engineering team. They will play a key role in the team, building on Atomhawk’s reputation and work with some of the best brands in the digital entertainment sector.
This role requires someone who is a skilled problem solver, an inspiring and enthusiastic team player who has a creatively pragmatic approach to solving technical challenges. The successful candidate will thrive in a technically creative and ever-changing environment where daily deadlines are handled with confidence.
For this role we are encouraging remote applications. Given the nature of the work a local timezone to the UK would be a benefit but not essential. For those wanting to work in a physical office, we can currently offer in-studio work in one of our UK studios.

Requirements:

  • Solid professional experience in the games industry. (3+ years.)
  • At least one shipped title.
  • Good experience with the Unreal Engine.
  • Superb C++ skills.
  • Able to understand and use various SDKs and interfaces effectively.
  • Able to work closely with other developers in a cross-discipline team.
  • Ability to iterate rapidly from prototypes to finished code.
  • Passionate about the games industry and games development.

Responsibilities:

  • Prototype and Iterate on UI systems to bring them to quality.
  • Produce new framework/tools to accommodate any required unique features.

Good to have:

  • Experience working remotely.
  • Experience in debugging and profiling code.
  • Experience in creating tools to aid game development.
  • Good understanding and appreciation of UX flows and techniques.
  • Exposure to industry source control and bug database systems.
  • Unreal Blueprint experience.
Description
We are pleased to announce that we have a key role appointment for a Realistic Character Discipline Lead Artist to join our Management Team at our Gateshead studio. This role is for an artist with a proven record of creating artwork for major projects in the entertainment industry, as well as line-management and project leadership experience. The role presents an exciting and challenging opportunity to help shape the continuing growth and success of our award-winning art and design services, working with global entertainment companies such as Warner Bros, Sony, Microsoft, SEGA, Activision, 2K, EPIC, The Pokémon Company and Blizzard name but a few.
Discipline Leads are responsible for leading their teams to create concepts in accordance with the requirements of each project/client. The role involves creating artwork and design at all stages of the development cycle, including concept and idea generation, fast sketching (including storyboards), colour/light studies and polished illustration work, as well as providing team management and feedback. Discipline Leads are also responsible for overseeing recruitment for their team, based on company growth plans and project needs. The role involves approximately 50% art creation and 50% management.
For this role we are looking for an experienced team member that consistently delivers high-quality work that meets and often exceeds client expectations. The successful candidate will be able to work quickly and should consistently deliver innovative/high-quality ideas and polished final art/designs. They should have prior experience of working directly with clients and be comfortable discussing projects with members of Atomhawk’s Production and Senior Management Teams.
They will be able to interpret briefs on their own and mentor and guide others. They will be actively involved in staff training and development, assist with monthly artist one-to-ones and bi-annual appraisals, and show leadership by example.
Portfolio Requirements
Please download and read our portfolio guide , which provides detailed guidance on what we look for in artist portfolios. Download the guide from http://atomhawk.com/s/Atomhawk_Portfolio_Guide.pdf
For further information take a look at our Artist Q&A for this position here: https://atomhawk.com/news/applicant-guide-characte…

We look for the following things in people who want to join our team:

  • Quality at all stages of the process – Creation of artwork that is well presented and defined from sketch through to final polish. You can see examples of our finished work on our website,
  • Design thinking – Solving creative problems through innovative design, balancing form and function,
  • Technical skill – Fluency in Photoshop and an understanding of complimentary software and tools,
  • 3D skills – Experience using 3D software such as Core, Mudbox, Blender, 3DsMax, Z-Brush and Maya,
  • Art fundamentals – A strong grasp of colour, light, composition, anatomy, perspective and depth,
  • Variety and iteration – The ability to provide multiple creative options, then iterate upon them as projects progress,
  • Adaptability – Switching quickly and fluidly to new requirements and processes when required,
  • Working to a brief – Understanding creative briefs, then considering elements such as context, timescales and creative constraints when solving tasks,
  • Time management – Creation of high-quality work within allocated timescales,
  • Collaboration – Receptive to taking feedback and working together with team-mates and clients.

Responsibilities:

  • Lead multiple teams to deliver work for a variety of projects, in various styles to various levels of finish and time constraints.
  • Responsible for effectively briefing teams on new and existing work.
  • Ensures that the work captivates the viewer’s imagination with effective storytelling.
  • Has a strong understanding of the creative processes and workflows with the ability to direct their aesthetic output and quality.
  • Helps to define creative workflows.
  • Is involved in the recruiting and hiring process for their team.
  • Sets schedules and breaks down workflows for new projects alongside Production.
  • Gives regular feedback to teams with the ability to inspire those around them.
  • Review documentation, briefs, and visual targets for multiple projects.
  • Required to speak on behalf of the project, to clients during onsite and offsite visits and weekly meetings.
  • Expected to represent the company and its values at external events and communicate its message safely and effectively.
  • Actively proposes mitigation plans for identified risks and problems.
  • Identifies areas requiring innovation and is a part of creating innovative solutions for an area of expertise.
  • Stays current with trends and brings innovation where possible.
  • Is part of strong leadership in the studio.
  • Helps define and communicate both technical and non-technical, information to Art Team, Production and Management.
  • Adapts content of information for the intended audience.
  • Partners within the Creative Leadership Team.
Description
A variety of Seniority levels are available including extra responsibilities such as mentoring or leading projects.
Atomhawk is looking for talented concept artists who have a passion for character design (a passion for realistic characters or someone with a wide range across realism and stylised would be advantageous). You’ll be working on a large variety of exciting titles that range from realistic to stylized art on a range of upcoming AAA videogame titles.
No formal training is required but an eye-catching portfolio is a must. We’re looking for personalities who will fit our culture of innovative creativity and collaborative problem-solving.
We’re very interested to see initial ideas and sketches along with your final rendering quality. The ability to bring character and personality to your designs is a must for this role, so please include your most creative pieces in your portfolio to show us what you can do!
If this interests you, we encourage you to send us your portfolio and show us what you’d bring to our flock.
Portfolio Requirements
Please download and read our portfolio guide , which provides detailed guidance on what we look for in artist portfolios. Download the guide from http://atomhawk.com/s/Atomhawk_Portfolio_Guide.pdf

We look for the following things in people who want to join our team:

  • Quality at all stages of the process – Creation of artwork that is well presented and defined from sketch through to final polish. You can see examples of our finished work on our website,
  • Design thinking – Solving creative problems through innovative design, balancing form and function,
  • Technical skill – Fluency in Photoshop and an understanding of complimentary software and tools,
  • 3D skills – Experience using 3D software such as Core, Mudbox, Blender, 3DsMax, Z-Brush and Maya,
  • Art fundamentals – A strong grasp of colour, light, composition, anatomy, perspective and depth,
  • Variety and iteration – The ability to provide multiple creative options, then iterate upon them as projects progress,
  • Adaptability – Switching quickly and fluidly to new requirements and processes when required,
  • Working to a brief – Understanding creative briefs, then considering elements such as context, timescales and creative constraints when solving tasks,
  • Time management – Creation of high-quality work within allocated timescales,
  • Collaboration – Receptive to taking feedback and working together with team-mates and clients.
Description
Atomhawk are looking for enthusiastic and experienced UI/UX Artists, with an interest in developing in-game and front-end UI and UX for AAA games projects. As part of our UI team you will work closely with UI engineers to develop and implement great UI for some incredible clients.
In this role you will:
– Design, create and implement UI using proprietary and middleware UI tools
– Create visual and interaction design, adhering to a cohesive style guide and maintaining consistency
– Maintain high visual fidelity, competitive aesthetics, presenting game information in a clear and understandable manner.
– Organise and maintain game-ready assets for use in user interfaces, such as textures, icons, and fonts
– Create and revise UI concepts and prototype flows, to establish the UI direction
– Work with UI engineers to implement assets and ensure correct functionality and visual fidelity
– Design UX wireframes and documentation
This position is open to remote, hybrid and in-studio working. For those wanting to work in a physical office, we can currently offer in-studio work in one of our UK studios.
If this sounds like something that interests you then read on!
UI/UX Artists at Atomhawk work on a variety of projects alongside their team members. We work at all stages of UI/UX development, from early concepting through to implementation. We work with leading brands including WB Games, XBOX Game Studios, 2K and EA, helping shape the user interfaces of the games of tomorrow.

We look for the following in people who want to join our team

  • Quality at all stages of the process – Creation of UI/UX designs, organised workflow & files, well presented and defined from initial design through to implementation.
  • Design thinking – Solving creative problems when adapting 2D concept, balancing form and function, always being aware of the whole pipeline and the requirements
  • Technical skill – Adobe Photoshop, After Effects, Animate and Photoshop and an understanding of the usual development software & tools. An understanding and interest in real world mechanics would also be a benefit.
  • Art fundamentals – A strong grasp of UI/UX principles and design.
  • Variety and iteration – The ability to provide multiple creative options, then iterate upon them as projects progress.
  • Adaptability – Switching quickly and fluidly to new requirements and processes when required.
  • Working to a brief – Understanding creative briefs, then considering elements such as context, timescales and creative constraints when solving tasks.
  • Time management – Creation of high-quality work within allocated timescales.
  • Collaboration – Receptive to taking feedback and working together with team-mates and clients.

Requirements

  • Great graphic design skills and the ability to flex your range and embed yourself in new and existing IP.
  • Able to design and create UI from wireframe to concept to prototype to final.
  • Excellent use of typography, composition, colour theory and motion graphics.
  • Proven experience using core tools including Adobe Photoshop, After Effects and Animate.
  • Experience of interface creation in game engines is desirable.
  • Comfortable communicating and collaborating with engineering and production.
  • Eager to get it right, redo/iterate work until the desired outcome is achieved.
  • Task driven, self-motivated and proactive.
  • Quick learner, able to rapidly pick up new software and workflow pipelines.
  • Must be patient and polite but also able to judge moments where push-back is needed.
  • A good understanding of 3d modelling is not required but is a bonus.
  • Proficiency or ability to learn relevant software; XD, Axure, Perforce, Jira, Basecamp and Confluence.
  • Understanding of animation timing.
  • Experience on a multiplayer game titles and live-service titles (console).
Description
Atomhawk are looking for an enthusiastic and experienced Senior UI Artist with an interest in developing in-game and front-end UI for AAA games projects and a solid UMG experience. As part of our UI team, you will work closely with UI engineers to develop and implement great UI for some incredible clients.
In this role you will:
– Design, create and implement UI using proprietary and middleware UI tools
– Create visual and interaction design, adhering to a cohesive style guide and maintaining consistency
– Maintain high visual fidelity, competitive aesthetics, presenting game information in a clear and understandable manner.
– Organise and maintain game-ready assets for use in user interfaces, such as textures, icons, and fonts
– Create and revise UI concepts and prototype flows, to establish the UI direction
– Work with UI engineers to implement assets and ensure correct functionality and visual fidelity
This position is open to remote, hybrid and in-studio working. For those wanting to work in a physical office, we can currently offer in-studio work in one of our UK studios.
If this sounds like something that interests you then read on!
UI Artists at Atomhawk work on a variety of projects alongside their team members. We work at all stages of UI/UX development, from early concepting through to implementation. We work with leading brands including WB Games, XBOX Game Studios, 2K and EA, helping shape the user interfaces of the games of tomorrow.

We look for the following in people who want to join our team

  • Quality at all stages of the process – Creation of UI/UX designs, organised workflow & files, well presented and defined from initial design through to implementation.
  • Design thinking – Solving creative problems when adapting 2D concept, balancing form and function, always being aware of the whole pipeline and the requirements
  • Technical skill – Adobe Photoshop, After Effects, Animate and Photoshop and an understanding of the usual development software & tools. An understanding and interest in real world mechanics would also be a benefit.
  • Art fundamentals – A strong grasp of UI/UX principles and design.
  • Variety and iteration – The ability to provide multiple creative options, then iterate upon them as projects progress.
  • Adaptability – Switching quickly and fluidly to new requirements and processes when required.
  • Working to a brief – Understanding creative briefs, then considering elements such as context, timescales and creative constraints when solving tasks.
  • Time management – Creation of high-quality work within allocated timescales.
  • Collaboration – Receptive to taking feedback and working together with team-mates and clients.

Requirements

  • Great graphic design skills and the ability to flex your range and embed yourself in new and existing IP.
  • Able to design and create UI from wireframe to concept to prototype to final.
  • Excellent use of typography, composition, colour theory and motion graphics.
  • Proven experience using core tools including Adobe Photoshop, After Effects and Animate.
  • Experience of interface creation in game engines is desirable.
  • Comfortable communicating and collaborating with engineering and production.
  • Eager to get it right, redo/iterate work until the desired outcome is achieved.
  • Task driven, self-motivated and proactive.
  • Quick learner, able to rapidly pick up new software and workflow pipelines.
  • Must be patient and polite but also able to judge moments where push-back is needed.
  • A good understanding of 3d modelling is not required but is a bonus.
  • Proficiency or ability to learn relevant software; XD, Axure, Perforce, Jira, Basecamp and Confluence.
  • Understanding of animation timing.
  • Experience on a multiplayer game titles and live-service titles (console).
Description
We are looking for a Lead/Principal Technical Artist to join Atomhawk’s growing Technical Art team. They will play a key role in the senior team; helping develop the service line and product offering of this new team, building on Atomhawk’s reputation and work with some of the best brands in the digital entertainment sector.
This role requires someone who is a skilled problem solver, an inspiring and enthusiastic team player who has a creatively pragmatic approach to solving technical challenges. The successful candidate will thrive in a technically creative and ever-changing environment where daily deadlines are handled with confidence.
As a key member of the project delivery team they will ensure Technical Art projects are creatively outstanding and of high technical quality. On a more practical level, the Technical Art Generalist will be involved in development of software and hardware solutions tailored to suit the needs of a range of projects and clients. They will also take a positive role in developing the standard of Atomhawk’s own internal pipelines and tools.
The ideal candidate will be an excellent communicator and comfortable producing technical documentation whilst working with various degrees of ownership. They will enjoy providing feedback to their team and quality control on projects across the technical art spectrum.
For this role we are encouraging remote applications. Given the nature of the work a local time zone to the UK would be a benefit but not essential. For those wanting to work in a physical office, we can currently offer in-studio work in one of our UK studios.

Required Skills:

  • Demonstrable understanding of Python /C#/C++/Scripting Languages or similar systems required,
  • demonstrable understanding of modern 3D engines and game engines (e.g. Unreal, Unity) and the technology behind them,
  • troubleshooting skills – Technical and project focused (e.g. people, process, tools, workflow etc),
  • proven understanding of methods for optimising pipelines, processes and assets for game engines,
  • technical proficiency and enthusiasm for understanding both external and proprietary tools + technology,
  • an understanding of industry standard 3D software packages (Maya, 3D Studio Max, Motion Builder, zBrush etc.),
  • experience and understanding of art/animation pipelines on modern game consoles.
  • excellent communication, interpersonal, and organizational skills,
  • diligence with tasks, schedule and adherence to budget limitations,
  • positive attitude and a desire to bring new ideas to the team,
  • an applied understanding of game development process, ideally from a background of working on the creation of games.

Desirable Attributes:

  • Proven experience creating high-quality technical solutions to art for games/animation/FX production at AAA level,
  • VFX experience,
  • UI and/or UX experience,
  • familiarity with adobe suite, substance painter and designer,
  • up to date knowledge of current programming techniques and development processes,
  • familiarity with shaders, materials, lighting and post processing,
  • project management experience,
  • client facing experience, specifically for taking briefs and presenting work,
  • awareness and interest of current titles and industry trends.

We look for the following in people who want to join our team

  • Quality at all stages of the process – Creation of 3D models that are cleanly modelled, organised workflow& files, well presented and defined from initial blockout through to final model & maps.
  • Design thinking – Solving creative problems when adapting 2D concept, balancing form and function, always being aware of the whole pipeline and the requirements
  • Technical skill – Max/Maya/Blender, Zbrush, Substance, Marmoset, Photoshop and an understanding of the usual development software & tools. An understanding and interest in real world mechanics would also be a benefit.
  • Art fundamentals – A strong grasp of proportion, silhouette & anatomy.
  • Variety and iteration – The ability to provide multiple creative options, then iterate upon them as projects progress.
  • Adaptability – Switching quickly and fluidly to new requirements and processes when required.
  • Working to a brief – Understanding creative briefs, then considering elements such as context, timescales and creative constraints when solving tasks.
  • Time management – Creation of high-quality work within allocated timescales.
  • Collaboration – Receptive to taking feedback and working together with team-mates and clients.
Description
We are looking for a Technical Art Generalist to join Atomhawk’s growing Technical Art team. They will play a key role in the senior team; helping develop the service line and product offering of this new team, building on Atomhawk’s reputation and work with some of the best brands in the digital entertainment sector.
This role requires someone who is a skilled problem solver, an inspiring and enthusiastic team player who has a creatively pragmatic approach to solving technical challenges. The successful candidate will thrive in a technically creative and ever-changing environment where daily deadlines are handled with confidence.
As a key member of the project delivery team they will ensure Technical Art projects are creatively outstanding and of a high technical quality. On a more practical level, the Technical Art Generalist will be involved in development of software and hardware solutions tailored to suit the needs of a range of projects and clients. They will also take a positive role in developing the standard of Atomhawk’s own internal pipelines and tools.
The ideal candidate will be an excellent communicator and comfortable producing technical documentation whilst working with various degrees of ownership. They will enjoy providing feedback to their team and quality control on projects across the technical art spectrum.
For this role we are encouraging remote applications. Given the nature of the work a local timezone to the UK would be a benefit but not essential. For those wanting to work in a physical office, we can currently offer in-studio work in one of our UK studios.

We look for the following in people who want to join our team

  • Quality at all stages of the process – Creation of 3D models that are cleanly modelled, organised workflow& files, well presented and defined from initial blockout through to final model & maps.
  • Design thinking – Solving creative problems when adapting 2D concept, balancing form and function, always being aware of the whole pipeline and the requirements
  • Technical skill – Max/Maya/Blender, Zbrush, Substance, Marmoset, Photoshop and an understanding of the usual development software & tools. An understanding and interest in real world mechanics would also be a benefit.
  • Art fundamentals – A strong grasp of proportion, silhouette & anatomy.
  • Variety and iteration – The ability to provide multiple creative options, then iterate upon them as projects progress.
  • Adaptability – Switching quickly and fluidly to new requirements and processes when required.
  • Working to a brief – Understanding creative briefs, then considering elements such as context, timescales and creative constraints when solving tasks.
  • Time management – Creation of high-quality work within allocated timescales.
  • Collaboration – Receptive to taking feedback and working together with team-mates and clients.

We believe real talent’s worth nurturing, so alongside structured career development and training pathways for all staff, we prioritise positive work-life balance.

Our job is to support the production of great artwork and foster a collaborative culture that inspires, to make ongoing learning and the fun of creativity part of everyone’s journey with us.

Values & Culture

Atomhawk begins and ends with its people. Our extraordinary team allows us to achieve feats which would be impossible alone. We commit collectively to giving everyone the creative freedom to grow, as artists and as people.

Our differences make us better professionally and culturally; they’re to be celebrated and they’re a strength. By setting ourselves the highest standards for planning and precision, and staying not just up to date, but one step ahead, we make sure our work is exceptional, every time.

We take training and development seriously. Everyone should be moving forward, pushing the limits of their potential. Our structured career development pathway is linked to a grading system. Monthly one-to-ones, plus biannual appraisals help staff progress and map out future plans.

Everyone has at least eight training days annually, and all staff work on training and development objectives throughout the year, some of which are set by management, some by individual team members. Our management and leadership teams provide structured support on defined training tasks.

Read more about Atomhawk’s Career Progression on our Career Resources page.

We’re upfront about what we look for in applications. Our comprehensive Portfolio Guides Resource provide full guidance, but remember:

  • Show us only your best, most high-quality work
  • Provide accompanying images that demonstrate your thought processes for at least three artwork.
  • Focus on your key areas of interest like design, ideation, variation, exploration, sketches, and breakdowns

Portfolio Guides:

We know applying for jobs can be overwhelming, but we don’t want that to stop us finding you. We’re transparent about our recruitment process so that all candidates, at all levels can prepare for their interview with confidence.

  • Application review – We’ll review your application, previous experience and/or portfolio, and reply to you. If you’re unsuccessful, we encourage you to check out the wealth of free education available on our Career Resources directory.
  • Get to Know – If we’re considering you for the position, you’ll be invited to an online interview with our hiring manager and department lead. This typically lasts 1 hour, and it’s a chance to chat about your application, ambitions, and experience.
  • Filling in the gaps – If there are any key elements we couldn’t see in your portfolio or CV, you may be asked to take a test.
  • Second interview – We may hold a second interview so additional members of the team can meet you. This is also a great chance for you to ask us any extra questions you might have.
  • Offer – If you’re successful, you’ll receive an offer of employment via email. Unsuccessful candidates at this stage will receive an email with personalised feedback.

Creativity thrives through diversity, not conformity. Every Atomhawk applicant and employee is afforded space and freedom to be their true self, with no fear of prejudice or persecution. During the application process, you won’t be judged on your name, your gender, your sexuality, your ethnicity, your age, your religion, or any other factor unrelated to your ability to do the job.

Our managers undertake mandatory EDI training and are committed to making our workplace more inclusive for underrepresented team members, including through the implementation of reasonable adjustments. This is a workplace where all employees feel safe, welcome, and represented.

 

Atomhawk offers a comprehensive system of rewards and benefits. These are made up of financial, support, development, and fun incentives. We invest and add to these each year, as the company develops.

This is in addition to cutting edge studio facilities, award-winning projects, and a world-class studio culture, according to Best Companies.

  • Flexible hours and hybrid working options
  • Annual bonus scheme linked to profit and individual performance
  • Annual pay increases
  • Freedom to freelance policy for artists
  • All-staff referral bonus scheme up to £3,000
  • Eight days a year of paid training and development
  • An extensive library of tutorials/courses
  • 21 paid holidays per year that increases to 25 per additional year of service, plus public holidays, along with your birthday and Christmas Eve off
  • Money allocated to each staff member for ‘flexible benefits,’ to spend on a choice of benefits or take as additional pay
  • Enhanced maternity/paternity and adoption pay
  • Critical illness cover, death in service benefit and dental cover
  • Mental health support via the Employee Assistance Programme – confidential 24/7/365 helpline and app
  • Access remote GP, mental Health, Physiotherapy appointments & medical second opinions
  • Electric car and cycle to work schemes
  • Pension and salary sacrifice scheme
  • Support relocating to the UK and Visa sponsorship
  • Transfer scheme from UK to Canada studio, and vice versa
  • Match funding for charity donations and payroll giving scheme
  • Unlimited drinks and snacks (including healthy options!)
  • Christmas, summer and wrap parties along with employee long service awards
  • Flexible hours and hybrid working options
  • Annual bonus scheme linked to profit and individual performance
  • Freedom to freelance policy for artists
  • Eight days a year of paid training and development
  • An extensive library of tutorials/courses
  • Extended health & wellness benefits
  • 5% RRSP employer matching
  • 21 paid holidays per year that increases to 25 per additional year of service, plus public holidays
  • $300 health & fitness annual reimbursement
  • Monthly and quarterly team activities (cinema trips, lunches/dinners, go karting, arcades etc)
  • Free snacks and drinks in the studio

Our Studios

UK

In the centre of North East England’s art scene, on the Gateshead quayside, the studio is flanked by galleries and theatres, live music venues, pulsing nightlife, and eclectic shopping. Newcastle’s three minutes on foot, the beach is 15 minutes by Metro, and (it’s a cliché but it’s true) the people are super friendly.

Canada

In the heart of Vancouver, where the skyscrapers are overshadowed only by snow-topped mountains, our studio sits amid bars and restaurants, art, and music venues. Known for its sheer liveability, the seaport city boasts an enviable mix of urban refinement and the awe-inspiring natural world.

Advance

Operating remotely and soon to have a home base in Leamington Spa, Advance use technology to innovate what we know about visual development in games. Forward thinking is at the core of what they do, empowering our clients and teams through UI/UX Development and Technical Art.

Our Awards