We work with
today's greatest
game developers
to create worlds
of wonder.

Our team is tight and its skills are sharp. That’s the starting point for everything we do. People who care about each other and the work they’re producing as a collective. Work that is the very best in cutting-edge creative conceptualisation, visualisation, and realisation; projects that span the journey from drawing board to release, and beyond.

We want to do the best work of our lives today, and then again tomorrow. Each of us brings something unique to the process. We’re a large team so we can deliver brilliance at scale. We have diverse talent, diverse experience, diverse skills, and that expansive range is what lets us articulate incredible ideas in a multitude of unbelievable ways.

Our clients trust us to deliver great stuff on time, every time. That trust is valuable, so we look after it with the highest standard of planning and precision. We don’t just stay up to date, we stay a step ahead, in the know and open to learning more.

Our Studios


In the centre of North East England’s art scene, on the Gateshead quayside, the studio is flanked by galleries and theatres, live music venues, pulsing nightlife, and eclectic shopping. Newcastle’s three minutes on foot, the beach is 15 minutes by Metro, and (it’s a cliché but it’s true) the people are super friendly.


In the heart of Vancouver, where the skyscrapers are overshadowed only by snow-topped mountains, our studio sits amid bars and restaurants, art, and music venues. Known for its sheer liveability, the seaport city boasts an enviable mix of urban refinement and the awe-inspiring natural world.


Operating remotely and soon to have a home base in Leamington Spa, Advance use technology to innovate what we know about visual development in games. Forward thinking is at the core of what they do, empowering our clients and teams through UI/UX Development and Technical Art.

Working with

Insomniac Games
343 Industries
Amazon Games
The Pokemon Company
Warner Brothers
XBOX Games
Epic Games
Games Workshop

“We worked with Atomhawk developing a range of concept material for the Apple Design Award winning ‘Little Orpheus’. They always come through for us, and are a pleasure to work with – and the results were terrific as always!”

Dan Pinchbeck, Creative Director, The Chinese Room