We work with
today's greatest
game developers
to create worlds
of wonder.

Our team is tight and its skills are sharp. That’s the starting point for everything we do. People who care about each other and the work they’re producing as a collective. Work that is the very best in cutting-edge creative conceptualisation, visualisation, and realisation; projects that span the journey from drawing board to release, and beyond.

We want to do the best work of our lives today, and then again tomorrow. Each of us brings something unique to the process. We’re a large team so we can deliver brilliance at scale. We have diverse talent, diverse experience, diverse skills, and that expansive range is what lets us articulate incredible ideas in a multitude of unbelievable ways.

Our clients trust us to deliver great stuff on time, every time. That trust is valuable, so we look after it with the highest standard of planning and precision. We don’t just stay up to date, we stay a step ahead, in the know and open to learning more.

Our Studios

UK

In the centre of North East England’s art scene, on the Gateshead quayside, the studio is flanked by galleries and theatres, live music venues, pulsing nightlife, and eclectic shopping. Newcastle’s three minutes on foot, the beach is 15 minutes by Metro, and (it’s a cliché but it’s true) the people are super friendly.

Canada

In the heart of Vancouver, where the skyscrapers are overshadowed only by snow-topped mountains, our studio sits amid bars and restaurants, art, and music venues. Known for its sheer liveability, the seaport city boasts an enviable mix of urban refinement and the awe-inspiring natural world.

Advance

Our brand-new Technical Art team offers UI & UX Design and Development, Technical Art Direction, Realtime VFX and more. Currently operating remotely, a physical UK location is planned for 2022.

Working with

2K
Insomniac Games
EA
343 Industries
Lego
Sega
Amazon Games
Unity
NetherRealm
The Pokemon Company
Playstation
Activision
Warner Brothers
XBOX Games
Epic Games
PUBG
Games Workshop
Zynga

“We worked with Atomhawk developing a range of concept material for the Apple Design Award winning ‘Little Orpheus’. They always come through for us, and are a pleasure to work with – and the results were terrific as always!”

Dan Pinchbeck, Creative Director, The Chinese Room