About Atomhawk
 
Atomhawk is the games industry’s go-to creative and technical partner. An award-winning, global studio who provides multi-discipline, creative support across the full game development pipeline.
 
For 15 years, we have been providing world class creative services for clients such as: Warner Bros, Sony, Microsoft, EA, The Pokémon Company and Blizzard to name just a few. Our spectrum of projects covers the gritty, hard-hitting Mortal Kombat, to the historically-faithful Age of Empires series, comic book superheroes, nostalgic childhood favourites and all things in between.
 
Our team’s expertise covers Characters and Environment Concept Art, to Cinematics and Motion Graphics, Graphic Design and UI/UX, Technical Art and Engineering. Collaboration lies at the heart of everything we do as a studio – both internally with each other, and externally with our clients. Our philosophy is that every day is an opportunity to learn, grow, and improve, and we support our teams with different styles of working that support them in achieving a high-quality on their projects and push their skills forward.
 
Every Atomhawk applicant and employee is afforded space and freedom to be their true self, with no fear of prejudice or persecution. During the application process, you won’t be judged on your name, your gender, your sexuality, your ethnicity, your age, your religion, or any other factor unrelated to your ability to do the job. 
Atomhawk is part of Sumo Digital Ltd, one of the UK’s leading videogame developers.
UI/UX Artist at Atomhawk:
Options for hybrid working from our Newcastle studio or UK remote.
Atomhawk is looking for a talented UI/UX Artist with UMG experience to join UI/UX & Graphic Design team. As an Atomhawk UI/UX Artist, you’ll design intuitive, engaging interfaces for AAA games and work with a variety clients across the industry on both asset-based and ongoing retainer collaborations.
Key Responsibilities:
• Design and build engaging user interfaces across multiple platforms, balancing strong usability with visual polish.
• Develop wireframes, prototypes, and high-fidelity mockups to communicate interaction flow and design intent.
• Collaborate closely with designers, artists, and engineers to integrate UI seamlessly within the game engine.
• Create high-quality assets such as icons, menus, and HUD elements that enhance the player experience.
• Continuously refine and iterate on designs based on team feedback, playtest results, and best practices.
• Ensure a consistent visual language and user experience across all screens and features.
• Stay up to date with the latest trends and tools in game UI/UX to keep our experiences modern and innovative.