ATOMHAWK IS HOME
TO ONE OF THE WORLD’S
LARGEST IN-HOUSE
TEAMS OF SPECIALIST
DIGITAL ARTISTS

Current Openings

Atomhawk Canada
Atomhawk Canada is a world class visual development studio that is laser focused on delivering industry leading art and design services to the biggest names in the video games industry. With a distributed team of amazing talent located across the major cities of Vancouver, Montreal, and Toronto, Atomhawk Canada is perfectly positioned to deliver its award-winning suite of services and expertise to North American based clients, operating as a genuine extension of their internal teams for unrivaled creative collaboration and product impact.
 
Art at Atomhawk Canada
Every artist at Atomhawk Canada is here to make a genuine impact in their role, and that is achieved by delivering eye-catching AAA quality art & design alongside making significant contributions to the creative culture of the wider team and studio. Our artists live and breathe all aspects of creative development and are passionate about being the best they can be. They set the bar high and have a strong sense of responsibility and accountability, yet they operate in one of the most collaborative and supportive creative environments you’ll likely ever find, ensuring everyone can learn and grow from one another.  
Description
A Principal Concept Artist is a key role on the Atomhawk Canada team – one that will see you working closely with (and learning from) our Lead artists, while also giving you the opportunity to showcase your mentorship skills by providing support and direction to Senior and Intermediate members of the team. In this role, you’ll make a big impression on your teammates by showcasing a consistently high level of quality and efficiency through your work on AAA projects, while also being a key contributor to the creative culture of the studio – pushing the collective quality bar and ensuring everyone has fun doing it!
Please note: These roles are located in Vancouver, BC and we are ideally looking to recruit a candidate who has the necessary visas and right to work in this location. Remote applications (inside Canada) will also be considered on the basis that candidates are able to work with us on the PST time zone.
As a Principal Concept Artist at Atomhawk Canada, you will:
• Have a genuine passion for innovation and creativity, making sure your ideas challenge standard conventions/expectations and that they attempt to bring something fresh, interesting, or wholly unique to the table for clients to consider.
• Be motivated and driven to always develop your skills, learn new tools, and hone your craft to maximize the quality and efficiency of your work. 
• Be a consummate professional in your craft and a key contributor to the creative culture of the team and studio.
• Bring a broad range of artistic/technical skills to the table that allow you to confidently work across a spectrum of tasks, genres & styles.
• Be an active and highly engaged collaborator who takes every opportunity to connect with others in ways that create impact and value.
• Expert understanding of art fundamentals, visual design principles, and the AAA landscape Atomhawk operates in.
What you bring:
• Experience in AAA concept and visual development, or an equivalent level of portfolio that successfully demonstrates your ability to work to those standards.
• Highly efficient workflows that utilize both 2D & 3D tools to maximize quality while ensuring work is completed to deadlines.
• A proven ability to work well under pressure in a fast-paced creative environment.
• Experience working directly with clients and Art Directors in the creation of AAA concept art.
• Success mentoring and helping other artists succeed in a supportive, positive way.
• A curious mind that is always open to learning, trying, and challenging itself to improve.
• A team player who enjoys creative collaboration without any sense of ego.
You may also bring:
• An educational background in design/art that serves as a foundation for your work.
• Experience/skill in designing and producing art outside of characters or environments, e.g. props, weapons, vehicles, etc.
• Experience in producing art using game engine technology, e.g. Unreal Engine 5.
Portfolio Requirements
Please download and read our portfolio guide , which provides detailed guidance on what we look for in artist portfolios. Download the guide from http://atomhawk.com/s/Atomhawk_Portfolio_Guide.pdf

We believe real talent’s worth nurturing, so alongside structured career development and training pathways for all staff, we prioritise positive work-life balance.

Our job is to support the production of great artwork and foster a collaborative culture that inspires, to make ongoing learning and the fun of creativity part of everyone’s journey with us.

Values & Culture

Atomhawk begins and ends with its people. Our extraordinary team allows us to achieve feats which would be impossible alone. We commit collectively to giving everyone the creative freedom to grow, as artists and as people.

Our differences make us better professionally and culturally; they’re to be celebrated and they’re a strength. By setting ourselves the highest standards for planning and precision, and staying not just up to date, but one step ahead, we make sure our work is exceptional, every time.

We take training and development seriously. Everyone should be moving forward, pushing the limits of their potential. Our structured career development pathway is linked to a grading system. Monthly one-to-ones, plus biannual appraisals help staff progress and map out future plans.

Everyone has at least eight training days annually, and all staff work on training and development objectives throughout the year, some of which are set by management, some by individual team members. Our management and leadership teams provide structured support on defined training tasks.

Read more about Atomhawk’s Career Progression on our Career Resources page.

We’re upfront about what we look for in applications. Our comprehensive Portfolio Guides Resource provide full guidance, but remember:

  • Show us only your best, most high-quality work
  • Provide accompanying images that demonstrate your thought processes for at least three artwork.
  • Focus on your key areas of interest like design, ideation, variation, exploration, sketches, and breakdowns

Portfolio Guides:

We know applying for jobs can be overwhelming, but we don’t want that to stop us finding you. We’re transparent about our recruitment process so that all candidates, at all levels can prepare for their interview with confidence.

  • Application review – We’ll review your application, previous experience and/or portfolio, and reply to you. If you’re unsuccessful, we encourage you to check out the wealth of free education available on our Career Resources directory.
  • Get to Know – If we’re considering you for the position, you’ll be invited to an online interview with our hiring manager and department lead. This typically lasts 1 hour, and it’s a chance to chat about your application, ambitions, and experience.
  • Filling in the gaps – If there are any key elements we couldn’t see in your portfolio or CV, you may be asked to take a test.
  • Second interview – We may hold a second interview so additional members of the team can meet you. This is also a great chance for you to ask us any extra questions you might have.
  • Offer – If you’re successful, you’ll receive an offer of employment via email. Unsuccessful candidates at this stage will receive an email with personalised feedback.

Creativity thrives through diversity, not conformity. Every Atomhawk applicant and employee is afforded space and freedom to be their true self, with no fear of prejudice or persecution. During the application process, you won’t be judged on your name, your gender, your sexuality, your ethnicity, your age, your religion, or any other factor unrelated to your ability to do the job.

Our managers undertake mandatory EDI training and are committed to making our workplace more inclusive for underrepresented team members, including through the implementation of reasonable adjustments. This is a workplace where all employees feel safe, welcome, and represented.

 

Atomhawk offers a comprehensive system of rewards and benefits. These are made up of financial, support, development, and fun incentives. We invest and add to these each year, as the company develops.

This is in addition to cutting edge studio facilities, award-winning projects, and a world-class studio culture, according to Best Companies.

  • Flexible hours and hybrid working options
  • Annual bonus scheme linked to profit and individual performance
  • Annual pay increases
  • Freedom to freelance policy for artists
  • All-staff referral bonus scheme up to £3,000
  • Eight days a year of paid training and development
  • An extensive library of tutorials/courses
  • 21 paid holidays per year that increases to 25 per additional year of service, plus public holidays, along with your birthday and Christmas Eve off
  • Money allocated to each staff member for ‘flexible benefits,’ to spend on a choice of benefits or take as additional pay
  • Enhanced maternity/paternity and adoption pay
  • Critical illness cover, death in service benefit and dental cover
  • Mental health support via the Employee Assistance Programme – confidential 24/7/365 helpline and app
  • Access remote GP, mental Health, Physiotherapy appointments & medical second opinions
  • Electric car and cycle to work schemes
  • Pension and salary sacrifice scheme
  • Support relocating to the UK and Visa sponsorship
  • Transfer scheme from UK to Canada studio, and vice versa
  • Match funding for charity donations and payroll giving scheme
  • Unlimited drinks and snacks (including healthy options!)
  • Christmas, summer and wrap parties along with employee long service awards
  • We embrace a fully remote work model with hybrid and onsite options available to all team members.
  • Annual bonus scheme based on Group, Studio and Individual Performance
  • Freedom to freelance policy for artists
  • Eight days a year of paid training and development
  • An extensive library of tutorials/courses with Dojo and Udemy resources
  • Extended health & wellness benefits
  • Up to 5% RRSP employer matching
  • Flexible-Time Off scheme in addition to Canadian public holidays
  • $500 health & fitness annual reimbursement, to be put towards either a Health Spending Account (HSA) or Wellness Spending Account (WSA)
  • Quarterly team activities (cinema trips, lunches/dinners, go karting, arcades, etc.)

Our Studios

Design

Based on the Newcastle/Gateshead quayside, our studio unites specialists from every continent (except Antarctica!), with a team of 50 plus artists and designers covering Concept Art, 2D Game Art, Animation and 3D. Outstanding people are the defining element – a friendly vibe, true diversity, professional support, and great development opportunities, are just a few of the factors that shape us.

Advance

A remote-first team, Atomhawk Advance’s DNA is packed with Atomhawk excellence. Supporting game development studios with specialist disciplines, and bringing expertise to hard-to-fill roles in Technical Art and UI/UX. Our veteran game developers handle all aspects of the video game development process, embedding themselves into clients’ teams and hitting the ground running.

Canada

Collaboration and communication are the key pillars for our distributed team across the coasts of Canada. Our location allows us work in real-time with North American clients – a true extension of their internal teams at every stage of the creative development process. We are proud of our ‘artist first’ approach, empowering colleagues in their day-to-day work and long-term plans.

Our Awards