Animation Breathing movement
into games with
cinematic storytelling

From 2.5D cinematics, to CGI, to game capture trailers, our in-house team of artists and animators tell the stories of games through cinematic techniques. Stylised or realistic, fantasy or sci-fi, we have the expertise and experience to meet our clients’ genre, quality and scale needs.



Cinematics

Cinematics are a key storytelling element of games, each with their own art style and direction. Skilled animation can make an IP recognisable and timeless. Atomhawk support the clients of global titles across the cinematic development pipeline: storyboarding, illustration, VFX, music and audio.





Trailers

In today’s market, trailers are essential to stand-out and capture attention. Trailers must connect with players while representing gameplay and the essence of a game in a memorable way. Skilled narrative storytelling can push a game’s marketing campaign to the next level and every trailer is unique, so we work with our clients to select the right tools and style within their budget. We have a huge range of options to draw from, from 2.5D animation, to CGI, to game footage capture and motion graphics.



2.5D Animation

2.5D is a cost effective and impactful approach to games animation, one which our team has over 10 years of experience with. We can use existing 2D visuals or create it in-house with our Concept Art and Illustration teams, before adding movement, music and narrative. Age of Empires, Mortal Kombat and XCOM are just a few franchises we have worked on where 2.5D animation shines.

Working with

2K
Insomniac Games
Epic Games
343 Industries
Sumo Digital
Sega
Amazon Games
Unity
NetherRealm
The Pokemon Company
Playstation
Activision
Warner Brothers
XBOX Games
PUBG
Games Workshop
Zynga
Beat Games

“Atomhawk was the perfect partner to help us redefine the storytelling toolkit for XCOM: Chimera Squad. On top of delivering absolutely beautiful work, collaborating with them on this project was a blast. I greatly appreciate the enthusiasm and craftsmanship that they brought to this project.”

Hector Antunez, Art Director, Firaxis Games