ATOMHAWK IS HOME
TO ONE OF THE WORLD’S
LARGEST IN-HOUSE
TEAMS OF SPECIALIST
DIGITAL ARTISTS

Current Openings

Description
2D and 3D skills are highly desirable for this position.
Atomhawk is looking for a talented, experienced, and passionate Lead Environment Concept Artist to join our team in the beautiful city of Vancouver, Canada!
As a Lead Environment Concept Artist at Atomhawk, you’ll spearhead a small team of talented artists on a project-by-project basis and play a key role in inspiring the art team through the creation of your own AAA quality concept artwork, and through your positive mentorship and artistic guidance of others.
What we’d love to see in your application is an eye-catching portfolio that demonstrates your ability and experience designing and developing AAA quality artwork, particularly in the genres of Realism and Sci-Fi. We want to see all of it – from initial idea-generating compositional sketches, 3D block-ins and color roughs, all the way through to your highest quality final rendered images. 
Please note: This role is located in Vancouver, BC, and we are ideally looking to recruit a candidate who has the necessary visas and right to work in this location. Although our roots are in Vancouver, we work with a remote, distributed team across Canada. If you are interested in an opportunity at Atomhawk Canada but are not presently residing in Canada, please note that we may be able to offer the right candidate assistance in immigrating/relocating.
Portfolio Requirements
Please download and read our portfolio guide, which provides detailed guidance on what we look for in artist portfolios. Download the guide from http://atomhawk.com/s/Atomhawk_Portfolio_Guide.pdf

As a Lead Environment Concept Artist at Atomhawk, you will:

  • Lead by example in the hands-on production of AAA quality artwork across a variety of different genres and styles, inspiring others on the team to follow.
  • Inspire, guide, and mentor other artists, both through your own work, and by providing artistic feedback/direction on theirs when required.
  • Engage with clients on calls to review/discuss project progress, showing a deep understanding of their creative needs, expectations, and timelines.
  • Work with production to define strong plans for your projects and processes, ensuring they are set up for success and result in the delivery of AAA art.
  • Support the recruitment of additional high-quality artistic talent for the studio.
  • Work with art leadership to periodically assess our art creation methodologies and assess new tools/technologies that may help to boost our quality and efficiency.

What you bring:

  • A passion, determination, and proven track record of being able to produce stunning AAA environment artwork.
  • The ability to produce compelling environment art for Realistic / Sci-Fi properties while also displaying some agility in other genres and art styles.
  • Highly efficient workflows that allow you to maximize your time and consistently deliver compelling work to both quality and budget.
  • An expert ability in the use of both 2D and 3D tools to produce AAA artwork.
  • Experience mentoring and guiding other artists in a supportive, positive way.
  • Experience working directly with clients in the creation of AAA concept art.
  • The ability to work well under pressure in a fast-paced creative environment. 

You might also bring:

  • An educational background in design/art that serves as a foundation for your work.
  • Experience/skill in designing and producing art outside of environments (characters, props, weapons, vehicles, etc.).
  • Experience in producing art using game engine technology (e.g., Unreal Engine 5).
Description
2D and 3D skills are highly desirable for this position.
Atomhawk is looking for a talented, experienced, and passionate Lead Character Concept Artist to join our team in the beautiful city of Vancouver, Canada!
As a Lead Character Concept Artist at Atomhawk, you’ll spearhead a small team of talented artists on a project-by-project basis and play a key role in inspiring the art team through the creation of your own AAA quality concept artwork, and through your positive mentorship and artistic guidance of others.
What we’d love to see in your application is an eye-catching portfolio that demonstrates your ability and experience designing and developing AAA quality character artwork, particularly in the genres of Realism and Sci-Fi. We want to see all of it – from initial idea-generating design sketches all the way through to your highest quality final rendered images.
Please note: This role is located in Vancouver, BC, and we are ideally looking to recruit a candidate who has the necessary visas and right to work in this location. Although our roots are in Vancouver, we work with a remote, distributed team across Canada. If you are interested in an opportunity at Atomhawk Canada but are not presently residing in Canada, please note that we may be able to offer the right candidate assistance in immigrating/relocating.
Portfolio Requirements
Please download and read our portfolio guide, which provides detailed guidance on what we look for in artist portfolios. Download the guide from http://atomhawk.com/s/Atomhawk_Portfolio_Guide.pdf

As a Lead Character Concept Artist at Atomhawk, you will:

  • Lead by example in the hands-on production of AAA quality character artwork across a variety of different genres and styles, inspiring others on the team to follow.
  • Inspire, guide, and mentor other artists, both through your own work, and by providing artistic feedback/direction on theirs when required.
  • Engage with clients on calls to review/discuss project progress, showing a deep understanding of their creative needs, expectations, and timelines.
  • Work with production to define strong plans for your projects and processes, ensuring they are set up for success and result in the delivery of AAA art.
  • Support the recruitment of additional high-quality artistic talent for the studio.
  • Work with art leadership to periodically assess our art creation methodologies and assess new tools/technologies that may help to boost our quality and efficiency.

What you bring:

  • A passion, determination, and proven track record of being able to produce stunning AAA character artwork.
  • The ability to produce compelling character art for Realistic / Sci-Fi properties while also displaying some agility in other genres and art styles.
  • Highly efficient workflows that allow you to maximize your time and consistently deliver compelling work to both quality and budget.
  • An expert ability in the use of both 2D and 3D tools to produce AAA character art.
  • Experience mentoring and guiding other artists in a supportive, positive way.
  • Experience working directly with clients in the creation of AAA character design.
  • The ability to work well under pressure in a fast-paced creative environment. 

You might also bring:

  • An educational background in design/art that serves as a foundation for your work.
  • Experience/skill in designing and producing art outside of characters (environments, props, weapons, vehicles, etc).
  • Experience in producing art using game engine technology (e.g., Unreal Engine 5).
Description
Atomhawk Advance offer Technical Art, UI/UX, Engineering and VFX support to the game development and wider entertainment industry working with leading studios and franchises working on AAA games, film and media.
We are looking for a Studio Engagement Manager to support our growth at Atomhawk Advance. The Studio Engagement manager will be responsible for a wide range of employee-focused initiatives, ensuring that our remote and in-office staff have a fulfilling and enjoyable career at Atomhawk Advance. The role will include projects within the following areas: benefits, training, pastoral support and entertainment and will require proactive engagement will all our team members to ensure belonging and happiness throughout the studio.
As Studio Engagement Manager, you will report directly in to the Studio Director, with dotted lines to our Operations Director and wider support services such as HR and Marketing. You will also work alongside other Atomhawk teams such as Production and other Studio Engagement Managers, to ensure Atomhawk Advance is the best place to work.
We currently have a rapidly growing physical office in Leamington Spa that will be relocating to a new flagship studio location later in the year! This is an exciting opportunity to help our team “start right” and develop a growing and ambitious studio with a world-class culture, making Atomhawk Advance a world class place to work.

Responsibilities:

  • Work alongside Marketing to provide content for social media and improve employer brand. Ensure communication in the studio is optimum and information flows from Group into the studio effectively. 
  • Represent the studio as appropriate at external recruitment/marketing events. 
  • Support the management team with all people related queries, working alongside HR to ensure effective management of employees. 
  • Signposting our people towards appropriate mental health support such as MHFA, EAP, Help at Hand, HR team, etc. 
  • Finance:
  • Budget owner for various overheads, including Travel and Expenses. Ensuring delivery of engagement tactics is value for money and within budget. 
  • L&D:
  • Supports Studio L&D by: Ensuring our people are exposed to training and mentoring programs. Work with discipline heads and the operations director to developrelevant skills matrices. Collaborating with senior management onindividual development and group training programmes. 
  • Recruitment:
  • Recruitment engagement, working in collaboration with the recruitment & hiring managers, understanding studio requirements and interviewing candidates, supporting the process to ensure we are doing the best job in bringing in people who will help us achieve the Vision for the Studios and the wider Sumo Group. 
  • Employee Experience:
  • Be a champion for employee benefits, ensuring benefits are understood by our people, supporting comms of new benefits to the studios and championing wellbeing (financial, mental and physical). 
  • Gather data from the studio and ensure engagement,considering trends at studio level and suggest benefit offerings which will support people needs. 
  • Work with Senior Management and HR to design and implement studio “People Plans”. 
  • Design and deliver a “Studio engagement calendar” consisting of events, care packages, awareness initiatives etc. 
  • Design, build and execute a first-class Induction and Onboarding program for new team members; including planning for all new starters, conductinginductions, working with L&D and the internal Dojo platform team. 
  • Oversea relocation process to ensure any overseas team members have the best relocation experience possible and can integrate into both the studio and the local community effectively.   
  • Work alongside HR and the Operations Director to ensure new starter paperwork is completed and returned.  Ensure payroll changes are sent through in a timely manner, etc. 
  • Champion our studio vision and values – and ensure others understand what they mean. 
  • Working in collaboration with the studio leadership and EDI Manager, to ensure individual studio cultures grow and develop with the studio and that our ED&I mission is a key part of our growth.   
  • Work with survey data (Best Companies, Sumo Census, etc) to analyse data and implement strategy alongside studio management team and HR. 
  • Ensure engagement with studio Charity partners and volunteer days, maximise studio engagement with these initiatives. 
  • Support the development of internal studio admin team. 
  • Facilities:
  • Ensure the working environment is tidy, safe and optimal for employee experience. 
  • Studio Relocation; Assist the senior management and team to ensure that we have a smooth, non-disruptive move to the new flagship office. 
  • Design and implement seating plans and office moves. 
  • Manage external contractors. 
  • First contact for site emergencies such as alarms, internet issues, floods etc. 

Required Skills:

  • Excellent written and verbal communication skills.
  • Ability to work effectively with a range of different people in different roles with the business.
  • Ability to work independently and proactively as well as contributing to the success of the wider team.
  • Experience of working in a visual, creative and/or agency environment.

Desired Skills:

  • Knowledge of the games/entertainment industry
  • Previous experience of event management, HR and internal communications
  • Experience supporting and nurturing remote teams.
Description
Office based in our Sumo Leamington Spa location.
We are looking for an experienced 3D Art Deputy Lead who has a passion for quality 3D Art. Experience working in a wide variety of styles/purposes across full game-development cycles and a solid understanding of 3D packages are essential. 
Deputy Leads are responsible for supporting Discipline Leads to support the creation of 3D Art in accordance with the requirements of each project/client. The role involves creating artwork and design at all stages of the development cycle as well as supporting the Discipline Lead, providing team management and feedback. We’re looking for personalities who will fit our innovative creativity and collaborative problem-solving culture, someone who is committed to continuous development and sharing of knowledge.
If this interests you, we encourage you to send us your portfolio and show us what you’d bring to our flock.
Artists at Atomhawk work on a variety of projects alongside their team members. We work at all stages of visual development, from early concepting through to production and marketing. We work with brands including WB Games, XBOX Game Studios, 2K, EA and Sony, helping shape the visual design of the games of tomorrow.
NOTE – At this time we are considering remote work applications due to the ongoing COVID-19 restrictions on movement.

We look for the following things in people who want to join our team:

  • Quality at all stages of the process – Creation of 3D models that are cleanly modelled, organised workflow& files, well presented and defined from initial blockout through to final model & maps.
  • Design thinking – Solving creative problems when adapting 2D concept, balancing form and function, always being aware of the whole pipeline and the requirements
  • Technical skill – Max/Maya/Blender, Zbrush, Substance, Marmoset, Photoshop and an understanding of the usual development software & tools. An understanding and interest in real world mechanics would also be a benefit.
  • Art fundamentals – A strong grasp of proportion, silhouette & anatomy.
  • Variety and iteration – The ability to provide multiple creative options, then iterate upon them as projects progress.
  • Adaptability – Switching quickly and fluidly to new requirements and processes when required.
  • Working to a brief – Understanding creative briefs, then considering elements such as context, timescales and creative constraints when solving tasks.
  • Time management – Creation of high-quality work within allocated timescales.
  • Collaboration – Receptive to taking feedback and working together with team-mates and clients.

Skills and Experience:

  • At least 10 years experience in 3D Art (ideally within video games)
  • Been through the full development cycle of at least 2 games.
  • Thorough knowledge of current 3D software and tools.
  • Experience providing feedback and mentoring more Junior members of the team.
  • Great technical understanding of Games Development 3D creation processes from start to finish.
  • Knowledge of creating efficient meshes that are good for performance.
  • Create well laid out, high-quality textures suitable for both traditional and PBR pipelines.

Responsibilities:

  • Mentoring and developing the 3D team; maintaining quality and supporting the growth of more junior team members.
  • Support Discipline Lead across multiple teams to deliver work for a variety of projects, in various styles to various levels of finish and time constraints.
  • Responsible for effectively briefing teams on new and existing work.
  • Has a strong understanding of the creative processes and workflows with the ability to direct their aesthetic output and quality.
  • Helps to define creative workflows.
  • Supporting Discipline Lead in the recruiting and hiring process for their team.
  • Sets schedules and breaks down workflows for new projects alongside Production.
  • Gives regular feedback to team members with the ability to inspire those around them.
  • Support the Discipline Lead to review documentation, briefs, and visual targets for multiple projects.
  • Required to speak on behalf of the project, to clients during onsite and offsite visits and weekly meetings.
  • Expected to represent the company and its values at external events and communicate its message safely and effectively.
  • Actively proposes mitigation plans for identified risks and problems.
  • Identifies areas requiring innovation and is a part of creating innovative solutions for an area of expertise.
  • Stays current with trends and brings innovation where possible.
  • Helps define and communicate both technical and non-technical, information to Art Team, Production and Management.
  • Adapts content of information for the intended audience.
  • Partners within the Creative Leadership Team.
Description
We are looking for a Tools/UI Engineer to join Atomhawk’s growing Engineering team. They will play a key role in the team, building on Atomhawk’s reputation and work with some of the best brands in the digital entertainment sector.
This role requires someone who is a skilled problem solver, an inspiring and enthusiastic team player who has a creatively pragmatic approach to solving technical challenges. The successful candidate will thrive in a technically creative and ever-changing environment where daily deadlines are handled with confidence.
For this role we are encouraging remote applications. Given the nature of the work a local timezone to the UK would be a benefit but not essential. For those wanting to work in a physical office, we can currently offer in-studio work in one of our UK studios.

Requirements:

  • Solid professional experience in the games industry. (3+ years.)
  • At least one shipped title.
  • Good experience with the Unreal Engine.
  • Superb C++ skills.
  • Able to understand and use various SDKs and interfaces effectively.
  • Able to work closely with other developers in a cross-discipline team.
  • Ability to iterate rapidly from prototypes to finished code.
  • Passionate about the games industry and games development.

Responsibilities:

  • Prototype and Iterate on UI systems to bring them to quality.
  • Produce new framework/tools to accommodate any required unique features.

Good to have:

  • Experience working remotely.
  • Experience in debugging and profiling code.
  • Experience in creating tools to aid game development.
  • Good understanding and appreciation of UX flows and techniques.
  • Exposure to industry source control and bug database systems.
  • Unreal Blueprint experience.
Description
We are pleased to announce that we have a key role appointment for a Realistic Character Discipline Lead Artist to join our Management Team at our Gateshead studio. This role is for an artist with a proven record of creating artwork for major projects in the entertainment industry, as well as line-management and project leadership experience. The role presents an exciting and challenging opportunity to help shape the continuing growth and success of our award-winning art and design services, working with global entertainment companies such as Warner Bros, Sony, Microsoft, SEGA, Activision, 2K, EPIC, The Pokémon Company and Blizzard name but a few.
Discipline Leads are responsible for leading their teams to create concepts in accordance with the requirements of each project/client. The role involves creating artwork and design at all stages of the development cycle, including concept and idea generation, fast sketching (including storyboards), colour/light studies and polished illustration work, as well as providing team management and feedback. Discipline Leads are also responsible for overseeing recruitment for their team, based on company growth plans and project needs. The role involves approximately 50% art creation and 50% management.
For this role we are looking for an experienced team member that consistently delivers high-quality work that meets and often exceeds client expectations. The successful candidate will be able to work quickly and should consistently deliver innovative/high-quality ideas and polished final art/designs. They should have prior experience of working directly with clients and be comfortable discussing projects with members of Atomhawk’s Production and Senior Management Teams.
They will be able to interpret briefs on their own and mentor and guide others. They will be actively involved in staff training and development, assist with monthly artist one-to-ones and bi-annual appraisals, and show leadership by example.
Portfolio Requirements
Please download and read our portfolio guide , which provides detailed guidance on what we look for in artist portfolios. Download the guide from http://atomhawk.com/s/Atomhawk_Portfolio_Guide.pdf
For further information take a look at our Artist Q&A for this position here: https://atomhawk.com/news/applicant-guide-characte…

We look for the following things in people who want to join our team:

  • Quality at all stages of the process – Creation of artwork that is well presented and defined from sketch through to final polish. You can see examples of our finished work on our website,
  • Design thinking – Solving creative problems through innovative design, balancing form and function,
  • Technical skill – Fluency in Photoshop and an understanding of complimentary software and tools,
  • 3D skills – Experience using 3D software such as Core, Mudbox, Blender, 3DsMax, Z-Brush and Maya,
  • Art fundamentals – A strong grasp of colour, light, composition, anatomy, perspective and depth,
  • Variety and iteration – The ability to provide multiple creative options, then iterate upon them as projects progress,
  • Adaptability – Switching quickly and fluidly to new requirements and processes when required,
  • Working to a brief – Understanding creative briefs, then considering elements such as context, timescales and creative constraints when solving tasks,
  • Time management – Creation of high-quality work within allocated timescales,
  • Collaboration – Receptive to taking feedback and working together with team-mates and clients.

Responsibilities:

  • Lead multiple teams to deliver work for a variety of projects, in various styles to various levels of finish and time constraints.
  • Responsible for effectively briefing teams on new and existing work.
  • Ensures that the work captivates the viewer’s imagination with effective storytelling.
  • Has a strong understanding of the creative processes and workflows with the ability to direct their aesthetic output and quality.
  • Helps to define creative workflows.
  • Is involved in the recruiting and hiring process for their team.
  • Sets schedules and breaks down workflows for new projects alongside Production.
  • Gives regular feedback to teams with the ability to inspire those around them.
  • Review documentation, briefs, and visual targets for multiple projects.
  • Required to speak on behalf of the project, to clients during onsite and offsite visits and weekly meetings.
  • Expected to represent the company and its values at external events and communicate its message safely and effectively.
  • Actively proposes mitigation plans for identified risks and problems.
  • Identifies areas requiring innovation and is a part of creating innovative solutions for an area of expertise.
  • Stays current with trends and brings innovation where possible.
  • Is part of strong leadership in the studio.
  • Helps define and communicate both technical and non-technical, information to Art Team, Production and Management.
  • Adapts content of information for the intended audience.
  • Partners within the Creative Leadership Team.
Description
A variety of Seniority levels are available including extra responsibilities such as mentoring or leading projects.
Atomhawk is looking for talented concept artists who have a passion for character design (a passion for realistic characters or someone with a wide range across realism and stylised would be advantageous). You’ll be working on a large variety of exciting titles that range from realistic to stylized art on a range of upcoming AAA videogame titles.
No formal training is required but an eye-catching portfolio is a must. We’re looking for personalities who will fit our culture of innovative creativity and collaborative problem-solving.
We’re very interested to see initial ideas and sketches along with your final rendering quality. The ability to bring character and personality to your designs is a must for this role, so please include your most creative pieces in your portfolio to show us what you can do!
If this interests you, we encourage you to send us your portfolio and show us what you’d bring to our flock.
Portfolio Requirements
Please download and read our portfolio guide , which provides detailed guidance on what we look for in artist portfolios. Download the guide from http://atomhawk.com/s/Atomhawk_Portfolio_Guide.pdf

We look for the following things in people who want to join our team:

  • Quality at all stages of the process – Creation of artwork that is well presented and defined from sketch through to final polish. You can see examples of our finished work on our website,
  • Design thinking – Solving creative problems through innovative design, balancing form and function,
  • Technical skill – Fluency in Photoshop and an understanding of complimentary software and tools,
  • 3D skills – Experience using 3D software such as Core, Mudbox, Blender, 3DsMax, Z-Brush and Maya,
  • Art fundamentals – A strong grasp of colour, light, composition, anatomy, perspective and depth,
  • Variety and iteration – The ability to provide multiple creative options, then iterate upon them as projects progress,
  • Adaptability – Switching quickly and fluidly to new requirements and processes when required,
  • Working to a brief – Understanding creative briefs, then considering elements such as context, timescales and creative constraints when solving tasks,
  • Time management – Creation of high-quality work within allocated timescales,
  • Collaboration – Receptive to taking feedback and working together with team-mates and clients.
Description
A variety of Seniority levels are available including extra responsibilities such as mentoring or leading projects.
Atomhawk is looking for talented concept artists who have a passion for environment design (an interest in mood and lighting would be advantageous). You’ll be working on a large variety of exciting titles that range from realistic to stylized art on a range of upcoming AAA videogame titles.
No formal training is required but an eye-catching portfolio is a must. We’re looking for personalities who will fit our culture of innovative creativity and collaborative problem-solving.
We’re very interested to see initial ideas and sketches along with your final rendering quality. The ability to bring character, personality and story telling to your designs is a must for this role, so please include your most creative pieces in your portfolio to show us what you can do!
If this interests you, we encourage you to send us your portfolio and show us what you’d bring to our flock.
Portfolio Requirements
Please download and read our portfolio guide , which provides detailed guidance on what we look for in artist portfolios. Download the guide from http://atomhawk.com/s/Atomhawk_Portfolio_Guide.pdf
Artists at Atomhawk work on a variety of projects alongside their team members. We work at all stages of visual development, from early concepting through to production and marketing. We work with leading brands including WB Games, XBOX Game Studios, 2K, EA and Zenimax, helping shape the visual design of the games of tomorrow.

We look for the following things in people who want to join our team:

  • Quality at all stages of the process – Creation of artwork that is well presented and defined from sketch through to final polish. You can see examples of our finished work on our website.
  • Design thinking – Solving creative problems through innovative design, balancing form and function.
  • Technical skill – Fluency in Photoshop and an understanding of complimentary software and tools.
  • Art fundamentals – A strong grasp of colour, light, composition, anatomy, perspective and depth.
  • Variety and iteration – The ability to provide multiple creative options, then iterate upon them as projects progress.
  • Adaptability – Switching quickly and fluidly to new requirements and processes when required.
  • Working to a brief – Understanding creative briefs, then considering elements such as context, timescales and creative constraints when solving tasks.
  • Time management – Creation of high-quality work within allocated timescales.
  • Collaboration – Receptive to taking feedback and working together with team-mates and clients.
Description
(Motion Graphics and 2.5D Animation)
Atomhawk is a world-leading art and design studio. Our key goal is to provide world-class design and digital art production services to leading clients across games, film and digital media.
  
The Senior Cinematic Artist will be responsible for helping to lead teams to create motion graphics, animation (2.5D) and cinematics in a broad range of styles in accordance with the requirements of each project/client.
The role involves:
·   Evaluating scripts and creating script breakdowns
·   Creating animatics to determine pacing, camera work, and transitions
·   Creating polished animations with parallax, character animation and VFX
·   Processing and incorporating audio
·   Provide cinematic direction, feedback, and practical training to the wider cinematics team.
Typical projects often require unique approaches to the narrative delivery and style of the animation, making adaptability a key skill. You must have a broad range of styles and be able to demonstrate those through their portfolio. The successful candidate will be able to work quickly and consistently deliver innovative/high quality ideas and polished final animations.
If this interests you, we encourage you to send us your portfolio and show us what you’d bring to our flock! You can see some of our motion graphics and Animation work here: Motion Graphics – Atomhawk
Showreel Requirements
Please include a link or file to your showreel or animation portfolio, providing examples of Animation/Cinematics from either personal or professional projects.
Experience using Adobe After Effects is essential for this role.
Motion Graphics and Cinematics Animators at Atomhawk work on a variety of projects alongside their team members. We work with leading brands including WB Games, XBOX Game Studios, 2K, EA and Zenimax, helping shape the visual design of the games of tomorrow.

Functional Responsibilities:

  • Development of cinematics at storyboards, previz and final quality stages.
  • Using techniques like parallax, displacement, and puppet-style animation.
  • Establishing narrative structure, timings, and editing.
  • Developing bespoke visual effects.
  • Providing clear and constructive written and verbal feedback to other members of the art team.
  • Support, mentor and guide others and be actively involved in staff training and development as required.
  • A self-motivated team player capable of educating others.

Required Skills:

  • Ability to interpret Client briefs independently.
  • Fluent with Adobe Creative suite, specifically After Effects and Premiere.
  • Instinctive understanding of cinematic principles and storytelling techniques.
  • Ability to effectively composite 2D and 3D sources.
  • Experience with industry-leading After Effects plugins, i.e. Trapcode, Spine, Etc.
  • Experience with After Effects Expression Language / JavaScript.
  • Ability to learn and apply new techniques.

Desirable Skills:

  • Good knowledge of videogames and films.
  • Knowledge of real-time animation in Unreal / Unity.
  • Experience with dedicated Animation and VFX programs like Blender, 3DS Max, Maya, Houdini and Nuke.

Education and Experience:

  • 3-5 years industry experience.
  • Experience working directly with clients and other internal disciplines to fulfil client briefs.
  • A portfolio that demonstrates the ability to meet industry standard level of work (Cinematics and 2.5D Animation).
  • Experience supporting and mentoring more Junior team members, including supporting leadership with annual appraisals.
  • Experience of dealing directly with clients, including Art Directors and Producers.
Description
Atomhawk are looking for enthusiastic and experienced UI/UX Artists, with an interest in developing in-game and front-end UI and UX for AAA games projects. As part of our UI team you will work closely with UI engineers to develop and implement great UI for some incredible clients.
In this role you will:
– Design, create and implement UI using proprietary and middleware UI tools
– Create visual and interaction design, adhering to a cohesive style guide and maintaining consistency
– Maintain high visual fidelity, competitive aesthetics, presenting game information in a clear and understandable manner.
– Organise and maintain game-ready assets for use in user interfaces, such as textures, icons, and fonts
– Create and revise UI concepts and prototype flows, to establish the UI direction
– Work with UI engineers to implement assets and ensure correct functionality and visual fidelity
– Design UX wireframes and documentation
This position is open to remote, hybrid and in-studio working. For those wanting to work in a physical office, we can currently offer in-studio work in one of our UK studios.
If this sounds like something that interests you then read on!
UI/UX Artists at Atomhawk work on a variety of projects alongside their team members. We work at all stages of UI/UX development, from early concepting through to implementation. We work with leading brands including WB Games, XBOX Game Studios, 2K and EA, helping shape the user interfaces of the games of tomorrow.

We look for the following in people who want to join our team

  • Quality at all stages of the process – Creation of UI/UX designs, organised workflow & files, well presented and defined from initial design through to implementation.
  • Design thinking – Solving creative problems when adapting 2D concept, balancing form and function, always being aware of the whole pipeline and the requirements
  • Technical skill – Adobe Photoshop, After Effects, Animate and Photoshop and an understanding of the usual development software & tools. An understanding and interest in real world mechanics would also be a benefit.
  • Art fundamentals – A strong grasp of UI/UX principles and design.
  • Variety and iteration – The ability to provide multiple creative options, then iterate upon them as projects progress.
  • Adaptability – Switching quickly and fluidly to new requirements and processes when required.
  • Working to a brief – Understanding creative briefs, then considering elements such as context, timescales and creative constraints when solving tasks.
  • Time management – Creation of high-quality work within allocated timescales.
  • Collaboration – Receptive to taking feedback and working together with team-mates and clients.

Requirements

  • Great graphic design skills and the ability to flex your range and embed yourself in new and existing IP.
  • Able to design and create UI from wireframe to concept to prototype to final.
  • Excellent use of typography, composition, colour theory and motion graphics.
  • Proven experience using core tools including Adobe Photoshop, After Effects and Animate.
  • Experience of interface creation in game engines is desirable.
  • Comfortable communicating and collaborating with engineering and production.
  • Eager to get it right, redo/iterate work until the desired outcome is achieved.
  • Task driven, self-motivated and proactive.
  • Quick learner, able to rapidly pick up new software and workflow pipelines.
  • Must be patient and polite but also able to judge moments where push-back is needed.
  • A good understanding of 3d modelling is not required but is a bonus.
  • Proficiency or ability to learn relevant software; XD, Axure, Perforce, Jira, Basecamp and Confluence.
  • Understanding of animation timing.
  • Experience on a multiplayer game titles and live-service titles (console).
Description
Atomhawk are looking for an enthusiastic and experienced Senior UI Artist with an interest in developing in-game and front-end UI for AAA games projects and a solid UMG experience. As part of our UI team, you will work closely with UI engineers to develop and implement great UI for some incredible clients.
In this role you will:
– Design, create and implement UI using proprietary and middleware UI tools
– Create visual and interaction design, adhering to a cohesive style guide and maintaining consistency
– Maintain high visual fidelity, competitive aesthetics, presenting game information in a clear and understandable manner.
– Organise and maintain game-ready assets for use in user interfaces, such as textures, icons, and fonts
– Create and revise UI concepts and prototype flows, to establish the UI direction
– Work with UI engineers to implement assets and ensure correct functionality and visual fidelity
This position is open to remote, hybrid and in-studio working. For those wanting to work in a physical office, we can currently offer in-studio work in one of our UK studios.
If this sounds like something that interests you then read on!
UI Artists at Atomhawk work on a variety of projects alongside their team members. We work at all stages of UI/UX development, from early concepting through to implementation. We work with leading brands including WB Games, XBOX Game Studios, 2K and EA, helping shape the user interfaces of the games of tomorrow.

We look for the following in people who want to join our team

  • Quality at all stages of the process – Creation of UI/UX designs, organised workflow & files, well presented and defined from initial design through to implementation.
  • Design thinking – Solving creative problems when adapting 2D concept, balancing form and function, always being aware of the whole pipeline and the requirements
  • Technical skill – Adobe Photoshop, After Effects, Animate and Photoshop and an understanding of the usual development software & tools. An understanding and interest in real world mechanics would also be a benefit.
  • Art fundamentals – A strong grasp of UI/UX principles and design.
  • Variety and iteration – The ability to provide multiple creative options, then iterate upon them as projects progress.
  • Adaptability – Switching quickly and fluidly to new requirements and processes when required.
  • Working to a brief – Understanding creative briefs, then considering elements such as context, timescales and creative constraints when solving tasks.
  • Time management – Creation of high-quality work within allocated timescales.
  • Collaboration – Receptive to taking feedback and working together with team-mates and clients.

Requirements

  • Great graphic design skills and the ability to flex your range and embed yourself in new and existing IP.
  • Able to design and create UI from wireframe to concept to prototype to final.
  • Excellent use of typography, composition, colour theory and motion graphics.
  • Proven experience using core tools including Adobe Photoshop, After Effects and Animate.
  • Experience of interface creation in game engines is desirable.
  • Comfortable communicating and collaborating with engineering and production.
  • Eager to get it right, redo/iterate work until the desired outcome is achieved.
  • Task driven, self-motivated and proactive.
  • Quick learner, able to rapidly pick up new software and workflow pipelines.
  • Must be patient and polite but also able to judge moments where push-back is needed.
  • A good understanding of 3d modelling is not required but is a bonus.
  • Proficiency or ability to learn relevant software; XD, Axure, Perforce, Jira, Basecamp and Confluence.
  • Understanding of animation timing.
  • Experience on a multiplayer game titles and live-service titles (console).
Description
We are looking for a Lead/Principal Technical Artist to join Atomhawk’s growing Technical Art team. They will play a key role in the senior team; helping develop the service line and product offering of this new team, building on Atomhawk’s reputation and work with some of the best brands in the digital entertainment sector.
This role requires someone who is a skilled problem solver, an inspiring and enthusiastic team player who has a creatively pragmatic approach to solving technical challenges. The successful candidate will thrive in a technically creative and ever-changing environment where daily deadlines are handled with confidence.
As a key member of the project delivery team they will ensure Technical Art projects are creatively outstanding and of high technical quality. On a more practical level, the Technical Art Generalist will be involved in development of software and hardware solutions tailored to suit the needs of a range of projects and clients. They will also take a positive role in developing the standard of Atomhawk’s own internal pipelines and tools.
The ideal candidate will be an excellent communicator and comfortable producing technical documentation whilst working with various degrees of ownership. They will enjoy providing feedback to their team and quality control on projects across the technical art spectrum.
For this role we are encouraging remote applications. Given the nature of the work a local time zone to the UK would be a benefit but not essential. For those wanting to work in a physical office, we can currently offer in-studio work in one of our UK studios.

Required Skills:

  • Demonstrable understanding of Python /C#/C++/Scripting Languages or similar systems required,
  • demonstrable understanding of modern 3D engines and game engines (e.g. Unreal, Unity) and the technology behind them,
  • troubleshooting skills – Technical and project focused (e.g. people, process, tools, workflow etc),
  • proven understanding of methods for optimising pipelines, processes and assets for game engines,
  • technical proficiency and enthusiasm for understanding both external and proprietary tools + technology,
  • an understanding of industry standard 3D software packages (Maya, 3D Studio Max, Motion Builder, zBrush etc.),
  • experience and understanding of art/animation pipelines on modern game consoles.
  • excellent communication, interpersonal, and organizational skills,
  • diligence with tasks, schedule and adherence to budget limitations,
  • positive attitude and a desire to bring new ideas to the team,
  • an applied understanding of game development process, ideally from a background of working on the creation of games.

Desirable Attributes:

  • Proven experience creating high-quality technical solutions to art for games/animation/FX production at AAA level,
  • VFX experience,
  • UI and/or UX experience,
  • familiarity with adobe suite, substance painter and designer,
  • up to date knowledge of current programming techniques and development processes,
  • familiarity with shaders, materials, lighting and post processing,
  • project management experience,
  • client facing experience, specifically for taking briefs and presenting work,
  • awareness and interest of current titles and industry trends.

We look for the following in people who want to join our team

  • Quality at all stages of the process – Creation of 3D models that are cleanly modelled, organised workflow& files, well presented and defined from initial blockout through to final model & maps.
  • Design thinking – Solving creative problems when adapting 2D concept, balancing form and function, always being aware of the whole pipeline and the requirements
  • Technical skill – Max/Maya/Blender, Zbrush, Substance, Marmoset, Photoshop and an understanding of the usual development software & tools. An understanding and interest in real world mechanics would also be a benefit.
  • Art fundamentals – A strong grasp of proportion, silhouette & anatomy.
  • Variety and iteration – The ability to provide multiple creative options, then iterate upon them as projects progress.
  • Adaptability – Switching quickly and fluidly to new requirements and processes when required.
  • Working to a brief – Understanding creative briefs, then considering elements such as context, timescales and creative constraints when solving tasks.
  • Time management – Creation of high-quality work within allocated timescales.
  • Collaboration – Receptive to taking feedback and working together with team-mates and clients.
Description
We are looking for a Technical Art Generalist to join Atomhawk’s growing Technical Art team. They will play a key role in the senior team; helping develop the service line and product offering of this new team, building on Atomhawk’s reputation and work with some of the best brands in the digital entertainment sector.
This role requires someone who is a skilled problem solver, an inspiring and enthusiastic team player who has a creatively pragmatic approach to solving technical challenges. The successful candidate will thrive in a technically creative and ever-changing environment where daily deadlines are handled with confidence.
As a key member of the project delivery team they will ensure Technical Art projects are creatively outstanding and of a high technical quality. On a more practical level, the Technical Art Generalist will be involved in development of software and hardware solutions tailored to suit the needs of a range of projects and clients. They will also take a positive role in developing the standard of Atomhawk’s own internal pipelines and tools.
The ideal candidate will be an excellent communicator and comfortable producing technical documentation whilst working with various degrees of ownership. They will enjoy providing feedback to their team and quality control on projects across the technical art spectrum.
For this role we are encouraging remote applications. Given the nature of the work a local timezone to the UK would be a benefit but not essential. For those wanting to work in a physical office, we can currently offer in-studio work in one of our UK studios.

We look for the following in people who want to join our team

  • Quality at all stages of the process – Creation of 3D models that are cleanly modelled, organised workflow& files, well presented and defined from initial blockout through to final model & maps.
  • Design thinking – Solving creative problems when adapting 2D concept, balancing form and function, always being aware of the whole pipeline and the requirements
  • Technical skill – Max/Maya/Blender, Zbrush, Substance, Marmoset, Photoshop and an understanding of the usual development software & tools. An understanding and interest in real world mechanics would also be a benefit.
  • Art fundamentals – A strong grasp of proportion, silhouette & anatomy.
  • Variety and iteration – The ability to provide multiple creative options, then iterate upon them as projects progress.
  • Adaptability – Switching quickly and fluidly to new requirements and processes when required.
  • Working to a brief – Understanding creative briefs, then considering elements such as context, timescales and creative constraints when solving tasks.
  • Time management – Creation of high-quality work within allocated timescales.
  • Collaboration – Receptive to taking feedback and working together with team-mates and clients.

We believe real talent’s worth nurturing, so alongside structured career development and training pathways for all staff, we prioritise positive work-life balance.

Our job is to support the production of great artwork and foster a collaborative culture that inspires, to make ongoing learning and the fun of creativity part of everyone’s journey with us.

Values & Culture

Atomhawk begins and ends with its people. Our extraordinary team allows us to achieve feats which would be impossible alone. We commit collectively to giving everyone the creative freedom to grow, as artists and as people.

Our differences make us better professionally and culturally; they’re to be celebrated and they’re a strength. By setting ourselves the highest standards for planning and precision, and staying not just up to date, but one step ahead, we make sure our work is exceptional, every time.

We take training and development seriously. Everyone should be moving forward, pushing the limits of their potential. Our structured career development pathway is linked to a grading system. Monthly one-to-ones, plus biannual appraisals help staff progress and map out future plans.

Everyone has at least eight training days annually, and all staff work on training and development objectives throughout the year, some of which are set by management, some by individual team members. Our management and leadership teams provide structured support on defined training tasks.

Read more about Atomhawk’s Career Progression on our Career Resources page.

We’re upfront about what we look for in applications. Our comprehensive Portfolio Guides Resource provide full guidance, but remember:

  • Show us only your best, most high-quality work
  • Provide accompanying images that demonstrate your thought processes for at least three artwork.
  • Focus on your key areas of interest like design, ideation, variation, exploration, sketches, and breakdowns

Portfolio Guides:

We know applying for jobs can be overwhelming, but we don’t want that to stop us finding you. We’re transparent about our recruitment process so that all candidates, at all levels can prepare for their interview with confidence.

  • Application review – We’ll review your application, previous experience and/or portfolio, and reply to you. If you’re unsuccessful, we encourage you to check out the wealth of free education available on our Career Resources directory.
  • Get to Know – If we’re considering you for the position, you’ll be invited to an online interview with our hiring manager and department lead. This typically lasts 1 hour, and it’s a chance to chat about your application, ambitions, and experience.
  • Filling in the gaps – If there are any key elements we couldn’t see in your portfolio or CV, you may be asked to take a test.
  • Second interview – We may hold a second interview so additional members of the team can meet you. This is also a great chance for you to ask us any extra questions you might have.
  • Offer – If you’re successful, you’ll receive an offer of employment via email. Unsuccessful candidates at this stage will receive an email with personalised feedback.

Creativity thrives through diversity, not conformity. Every Atomhawk applicant and employee is afforded space and freedom to be their true self, with no fear of prejudice or persecution. During the application process, you won’t be judged on your name, your gender, your sexuality, your ethnicity, your age, your religion, or any other factor unrelated to your ability to do the job.

Our managers undertake mandatory EDI training and are committed to making our workplace more inclusive for underrepresented team members, including through the implementation of reasonable adjustments. This is a workplace where all employees feel safe, welcome, and represented.

 

Atomhawk offers a comprehensive system of rewards and benefits. These are made up of financial, support, development, and fun incentives. We invest and add to these each year, as the company develops.

This is in addition to cutting edge studio facilities, award-winning projects, and a world-class studio culture, according to Best Companies.

  • Flexible hours and hybrid working options
  • Annual bonus scheme linked to profit and individual performance
  • Annual pay increases
  • Freedom to freelance policy for artists
  • All-staff referral bonus scheme up to £3,000
  • Eight days a year of paid training and development
  • An extensive library of tutorials/courses
  • 21 paid holidays per year that increases to 25 per additional year of service, plus public holidays, along with your birthday and Christmas Eve off
  • Money allocated to each staff member for ‘flexible benefits,’ to spend on a choice of benefits or take as additional pay
  • Enhanced maternity/paternity and adoption pay
  • Critical illness cover, death in service benefit and dental cover
  • Mental health support via the Employee Assistance Programme – confidential 24/7/365 helpline and app
  • Access remote GP, mental Health, Physiotherapy appointments & medical second opinions
  • Electric car and cycle to work schemes
  • Pension and salary sacrifice scheme
  • Support relocating to the UK and Visa sponsorship
  • Transfer scheme from UK to Canada studio, and vice versa
  • Match funding for charity donations and payroll giving scheme
  • Unlimited drinks and snacks (including healthy options!)
  • Christmas, summer and wrap parties along with employee long service awards
  • Flexible hours and hybrid working options
  • Annual bonus scheme linked to profit and individual performance
  • Freedom to freelance policy for artists
  • Eight days a year of paid training and development
  • An extensive library of tutorials/courses
  • Extended health & wellness benefits
  • 5% RRSP employer matching
  • 21 paid holidays per year that increases to 25 per additional year of service, plus public holidays
  • $300 health & fitness annual reimbursement
  • Monthly and quarterly team activities (cinema trips, lunches/dinners, go karting, arcades etc)
  • Free snacks and drinks in the studio

Our Studios

UK

In the centre of North East England’s art scene, on the Gateshead quayside, the studio is flanked by galleries and theatres, live music venues, pulsing nightlife, and eclectic shopping. Newcastle’s three minutes on foot, the beach is 15 minutes by Metro, and (it’s a cliché but it’s true) the people are super friendly.

Canada

In the heart of Vancouver, where the skyscrapers are overshadowed only by snow-topped mountains, our studio sits amid bars and restaurants, art, and music venues. Known for its sheer liveability, the seaport city boasts an enviable mix of urban refinement and the awe-inspiring natural world.

Advance

Our brand-new Technical Art team offers UI & UX Design and Development, Technical Art Direction, Realtime VFX and more. Currently operating remotely, a physical UK location is planned for 2022.

Our Awards