The latest title in a line of successful collaborations with NetherRealm, Atomhawk were thrilled to return to the universe of Mortal Kombat once more to provide concept art for characters, environments, props and cinematics. In addition, our art and animation teams worked together to create motion graphics and FX for character endings, based on scripts and initial direction provided by the NetherRealm team.

Client

NetherRealm Studios

Service lines

Animation
Concept Art
Production Art

Platforms

PlayStation 4, 5
Nintendo Switch
Xbox One, Series X & S
Google Stadia
Microsoft Windows

Release Date

April 2019

Overview

A significant feature of Mortal Kombat 11 is the new take on klassic characters. A mysterious titan named Kronika “The Keeper of Time” aims to bring order back to the universe after the events of Mortal Kombat X, leading to characters meeting past and future versions of themselves. We were responsible for re-imagining many iconic characters which was a very fun and challenging experience, being given a degree of creative control while staying faithful to NetherRealm’s vision.

Stages

We were involved in all stages of the development of Mortal Kombat 11, from setting the visual tone, to redesigning the roster and the creation of concept art for fightlines, breakouts, characters and animated endings.

Result

We designed debuting characters Geras and Kollector, the returning fan-favourite Baraka, and many series veterans, such as Kitana, Johnny Cage, Noob Saibot, Jade, Liu Kang, Kung Lao, Cassie Cage, Jacqui Briggs, Kotal Khan and many more. With the set of endings animations, we had the opportunity to enhance the techniques we had developed whilst working with NetherRealm on Injustice 2.

NetherRealm Credits

Art Director
Steve Beran

Character Lead
Brendan George

Environment Lead
Joe Berger