XCOM: Chimera Squad

Welcome to City 31, a model of peace in a post-invasion world. However, not all of Earth’s inhabitants support interspecies alliance. Chimera Squad, an elite force of human and alien agents, must work together to destroy the underground threats driving the city toward chaos.


Firaxis Games

Service lines

2D Game Art



Release Date

April 2020


Our team helped to define a new, distinctive look for this new entry in the XCOM franchise, giving the characters and world a stylised feel that echoes pulp comic books and Saturday morning cartoons.

The Work

Cinematics build up the rich backstory, providing insight into the different motivations the Agents joining Chimera Squad. Another series was used in-game between chapters, providing additional narrative between missions. Our team were inspired by classic cartoon and Anime techniques to add parallax and dynamic motion to the scenes. Additionally, we created character portraits with a range of expressions which act as a visual aid to voice actor’s performances during in-game conversations.



With the volume of work required and tight timescales, a large team was needed to both replicate the new style and ensure that character depictions were consistent across all the service lines of work. In order to do this, we set up an ‘art system’ based around a specific art style which was defined in-house, and this comprehensive documentation for both art and animation was used to integrate new team members onto the project.


Finally, we worked on an explosive pre-release trailer with our friends at Hammer Creative. This was used to announce and hype the release of this bold new world whilst also setting up the unique tone and interplay found in the game.

©2020 Take-Two Interactive Software, Inc. XCOM, Firaxis, 2K and their respective logos are trademarks of Take-Two Interactive Software, Inc. All rights reserved.

Client Credits
— Firaxis

Hector Antunez, Art Director

Silvio Aebischer, Senior Concept Artist


Mike Tassie, Senior Concept Artist

Zach Bush, Senior Writer


Andrew Frederiksen, Senior Producer

Mark Nauta, Lead Designer