This legendary franchise puts players at the centre of epic historical battles that have shaped the world. World’s Edge studio and partner developers – Relic Entertainment and Forgotten Empires – have trusted us with creating in-game cinematics for two expansion packs, embarking on a journey to embrace cultural authenticity and historical immersion.

Client

Relic Entertainment
World's Edge
Xbox Game Studios

Service lines

Animation

Platforms

Microsoft Windows
Xbox One, Series X & S

Release Date

October 2021 (Game)
November 2023 (Sultans Ascend DLC)
April 2025 (Knights of Cross and Rose DLC)



The Sultans Ascend

The Art Team wove the art, textiles and architecture of the Mamluk era (1200’s-1500’s) into the creation of nine in-game cinematics. The result is a series of narrative campaign introductions, rich with locations, characters, and historical context.

Approach

Building strong collaborative foundations with Relic, we began with a style exploration, creating a unique art style specifically for this campaign. With a deliberately sympathetic animation style the artwork was brought to life and, we invited the player to step into an illustrated journal, further embedding them in the unfolding story.

Stages

Initial deep-dive research underpinned this project, informing all later stages. From the research into locations, character and clothing, a detailed style guide emerged, which in turn was the birthing ground for the proof of concept. From this, a further eight cinematics emerged.

Result

We welcomed the challenge of fusing traditional art styles with contemporary animation methods to help create a series of unique cinematics for a huge franchise. We were delighted to see some of the cinematics feature in the games promotional materials.

Knights of Cross and Rose

Following on from The Sultans Ascend, we returned to the world of Age of Empires IV to develop a further four narrative-led cinematics. We used our learnings from the previous engagement to build on techniques and refine our historical authenticity. This time, we added hand-animated effects to compliment the painted artworks. A supportive client means this is always an enjoyable project for our team and we are thrilled with the results.

Client Credits for Sultans Ascend:

Lauren Wood – Narrative Director
Barry McDougall – Art Director
Nick Bedell – Audio Director
Kristina Wiik – Missions Lead
Philippe Boulle – Design Director
Seb Grinke – Senior Producer
Shara Kashani – Artist
Caitlin Yu – Producer

"Working and partnering with Atomhawk on the Sultans Ascend expansion for Age of Empires 4 was an incredibly positive experience. They worked with us to understand our needs and collaborated well with our internal team. They were always enthusiastic in our meetings and brought a high level of quality and craftsmanship to the project. We appreciate all that Atomhawk did in delivering something beautiful that we all had fun making."

Relic Entertainment Team