Eve: Valkyrie

We spent 10 months working closely with CCP on all aspects of the UI design from the very early stages of the project. Working intensively to understand the design challenges and opportunities within VR technology, we learned how to overcome and capitalise to craft an effective user experience.

Client

CCP

Service lines

2D Game Art
Concept Art
UI/UX

Platforms

Oculus Rift
PlayStation VR

Release Date

March 2016

We were able to design a realistic experience of being inside a futuristic spaceship by combining our concept art team’s high fidelity designs for the interior and exterior of the ship with our UI/UX team’s designs for the VR experience inside the cockpit.



Our explorations included how to design the reticle display and HUD to create the best possible experience for the player.