We worked with Housemarque and Sony from the earliest stages of the game, exploring designs for the hero character and Boss Enemy ahead of the game’s cinematic reveal in 2015. We then returned to the project later in its development to design key environments and playable scenes for the final game, including a series of ink-style line art drawings and orthographic views of key elements in the Matterfall world.

Client

Housemarque
Sony Interactive Entertainment

Service lines

Concept Art
Production Art

Platforms

PlayStation 4

Release Date

August 2017