Applicant guide: Weapons/Hard Surface/Prop Artist

What kind of artist would suit this role?

To excel in this role, you need strong design fundamental skills and be able to communicate your thinking quickly and effectively– ideally through sketches. The most believable hard surface designs have thought and iteration behind them, so just being able to render a good looking, finished image isn’t enough, you need to be able to think, design and solve problems through your designs.

Someone who is passionate about real world design and who is mechanically minded is also a plus. They’d ask themselves questions like: how does a suspension system work? What makes a weapon fire? How does a jet engine work? All these things inform and help create stronger hard surface designs.

What should I include in my portfolio to impress?

We would need to see strong examples of hard surface design, so anything like props, vehicles, weapons, mechs. You also get bonus points if you can show design iteration and your thinking process as well. It’s one thing to show a finished polished piece but showing sketches and ideas so we can see how you came to the finished design is really helpful. These should be presented cleanly, it is still your portfolio and everything needs to look presentable.

What kind of projects will I be working on?
Anything from real world to fantasy and sci-fi to post-apocalyptic themes. Shooters, racing games, RPG’s – anything could come into the studio that needs a hard surface specialist, so a broad knowledge of subjects is essential.

What are top 3 tips to prepare myself for the interview process?

  • Know your process – It’s super helpful for us to know how you work and how you come up with your designs, so be prepared to take us through how you go about it.
  • Know your subject – We’re really looking for someone who knows their hard surface design, so prepare to talk hard surface. Who’s your favourite designer and why? What’s your favourite real-world design and why? Things like that.
  • It’s not all about the art – We’re also looking for someone who is friendly, easy to talk to and will fit into our collaborative studio culture. So try to relax and be yourself, it will help make a good impression.

Don’t forget to follow Atomhawk’s Portfolio Guide and send your application in at