What kind of artist would suit this role?
To excel in this role, you need strong Hard Surface modeling fundamentals and a thorough understanding of the games development pipeline from initial blockout, through high/low poly modeling to UV mapping & baking.
We are looking for someone who is able to tackle modeling an asset from a concept sketch, quickly and effectively – with a good eye for proportion and detail. The best hard surface artists have thought and iteration behind them, so just being able to put out a good looking render isn’t enough, this is a modeling biased role where edgeloops, vertices and polygons matter. Someone who is truly passionate about Hard Surface modeling will be able to demonstrate cleanly built models, care and attention to each stage of the pipeline process and a workflow, which allows for iteration and feedback changes.